Been a while since I posted on here, one of those long time veiwers, first time poster type dealie. Anyway, hoping to bring this concept to life from a guy who goes by the name of twitchfinger:
You can check out more of his stuff here:
http://twitchfinger.cghub.com/images/
Heres the high poly on the first guy im going to tackle; Nacho
Still have to work on the folds of the pants but tell me what you think!
I plan on making all 3 game characters fully textured within the span of 2-3 months. I'm using this as my own personal challenga to improve my texturing skills with characters for the folio. Well, let the games begin
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love the concept art. proportions look good
I also think that maybe 2-3 months of spare time (after work hours) to do 3 fully textured high quality next gen chars is maybe just a little short unless you've got total dedication or work really quickly. It'll be a good challenge though, certainly.
@StefanH: thanks man! Yea I think your right, will make those changes in my next update!
For what you have of your highres so far, it's pretty good. Though, the fingers don't look meaty enough and the pants aren't 'fat' enough. Shoes look a bit too big, but you'll probably fix most of the stuff i pointed out anyway, right? eh? haha.
I'm trying to figure out how people do 'bandage' wrapping like how you did on the forearm, care to give a closeup or a little insight? It looks good from the screengrab.
Have been workin on the other character Manos instead, kinda got tired of looking at tubby here....
Not gonna go too crazy with the anatomy, since the poor man needs clothes!