martynball wrote: »
Okay thanks, how would I go about unwrapping it they it is on the bottom example?
Eric Chadwick wrote: »
Another advantage to Vrav's 2nd example is it can tile on both U and V. Very handy.
A cool trick someone showed me... you can bake a 3D procedural texture into a perfectly-tiling texture by simply using render-to-texture with a torus.