I saw "Spline bridge" tool in
this thread, and after
RappyBMX refused to provide a "standalone" version of this tool I decide to make my own script, that do the same thing, but with a few more options
So, here it is.
The video show everything,
The "Corner", "Smooth" and "Bezier" button change the type of spline knots.
The "Points:" spinner add knots to spline.
The "< Prev." and "Next >" button select the previous/next spline knots.
"Taper Amount" and "Taper Curve" set the amount and the curve value of faces btidge.
The "Bridge segm" spinner sets the segments of the bridge.
The "Interactive" button turn On/Off interactive mode(watch the video).
[ame]http://www.youtube.com/watch?v=IJDsZtEPgUY[/ame]
Download from scriptspot.
Replies
at least my version supports undo... and you don't have to redo the spline :P
interesting approach though...
"but with a few more options" - it was beta at the moment, after i just made it work without too much development... now it has more features... still not done though...
a) Save
b) Copy mesh and work on that, then orient to 0,0,0 again.
Spline Bridge with undo would be nice, but no totally unnecessary.
What do yo mean with "not support undo"? The abbility to select the hole bridge and convert it to spline(yout tool can do it), or something else?
Yes, the future development of your and mine tool is something that(I think) will make more people happy.
Any way. This is not battle - my tool vs. your tool.
Best Regards!
[ame]http://www.youtube.com/watch?v=RPIvrccTDSU[/ame]
Softselection+Relax was suggested by obliviboy.
I see that this is just a beta and not final but here are some suggestions.
Can't you use edge distance for the soft selection, setting it something like the number of edges in the bridge divided by 8. Also can't we have an interactive relax with all it's options.
[ame]http://www.youtube.com/watch?v=jrJ5B20TqRM[/ame]
As obliviboy suggested, the edge distance is calculated automaticaly to include all bridge edges. Falloff is also calculated to include all edges of the bridge when edge distans is used.
"Interactive" Ralax is also added. Well, not fully interactive - changing the iterations value will not change the relaxed edges(you have to change the Relax amount value after changing the iterations value)
@obliviboy, why to divide all edges in the bridge by 8? I think that you mean to include all edges of the bridge to soft selection and all other edges to stay untouched. If that is what you mean then edge distance must be edges in one of the longest loop divided by 2.
Download from the link in first post
[ame]http://www.youtube.com/watch?v=ITAbVUUAjhY[/ame]
Added - space evenly the longest edge loops of the bridge.
[ame]http://www.youtube.com/watch?v=Xx9bWYrl6Zk[/ame]
- can bridge more than 2 face:
- Rebuild Bridge is supported by Interavtive mode
- RMB+Rebuild Bridge will create straight line
- Ring Space - space evenly every ring edges of the bridge.
- Lenght Space - space evenly the bridge along its lenght.
- cw and ccw - will rotate(twist) the end faces of the bridge
[ame]http://www.youtube.com/watch?v=ekQBpdGZDsc[/ame]
If anyone have any ideas for future developing of the script let me know.