Hey, I'm beginning a project for a x-com type game in Unity3D. So far all I've done is this full body armor.
I need some critique!
I haven't done the retopo yet.
I was thinking in putting some ammo pouches around the waist/abdomen; also a pistol holster. Of course, I need to paint the face, and add a helmet.
C&C are welcome!
Here is a pic of
UFO: enemy unkown for those who don't know the game:
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Theres a guy who's done some really awesome animesque concepts as well (check out his website and the rebelsquad page):
Also, thanks for the link! that guy is a genius! Great stuff on his site!
*Put ammo pockets, gotta put the ammo somewhere
*I noticed he was unprotected around the neck so I did some modifications.
*Here are some helmet add-ons and their varieties.
http://androidarts.com/
As far as the X-Com guy, I would preferred more 90's comic art influence, like in the original cinematics:
Helmet looks awesome! I really like the fully covered one, very Ghost in the Shell
Guns seems a little desaturated :-/
Everything is subject of modifications, suggestions and critiques are always welcome! For example I'm looking at the kneepads, even though I like their cartoony feel to them, I feel that there's something I should do with them, add some sort of detail, because looks a little too rough... hmmm...what should I do?
Loving the armor, gun and the helmet in particular. The head is the weak point but I think adding colour to the shadows would help alot - across the whole body in fact.
He probably means you need some kind of contrast color to the darker areas, like in and between the kneepads and the thigh armor the area is almost black - generally your design is almost 2 shades of blueish-grey...maybe you could spice it up with a orange color or something.
Contrasting colors is the easiest way to fast pop one or more colors, instead of having a bland color scheme.
Quickie overpaint, hope you don't mind