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Burlesque Vampire Hunter

polycounter lvl 18
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FAT_CAP polycounter lvl 18
After being bitten by one of the vampiric horder, the vampire huntress's only chance of staying human and defeating the undead scourge, is the rapidly decreasing viles of vampire blood strapped to her corset and her trusty stake. It's time to take them out, or die trying!

An infected, burlesque dancing, vampire hunter, character I used as a test bed for various techniques I wanted to try out. Realtime render from the 3DS Max viewport using the 3 Point Shader and proprietary anisotropic shader for the hair, with post in Photoshop.

The polycount is totally unoptimized on this character, as it isn't intended for any specific engine or game, and so comes in around 20,000 polys which is high admittedly but could be brought down to specific requirements if needed. Im feeling pretty beat after working on this character for so long, so final optimizations for no specific polycount seemed like an easy step to miss out, and go and see what the outside world looked like again ;)

SamChester_VampiricBurlesque.jpg

SamChester_VampiricBurlesque_BodyOrthos.jpg

SamChester_VampiricBurlesque_HeadOrthos.jpg

SamChester_VampiricBurlesque_ZBrush.jpg

SamChester_VampiricBurlesque_WireframeBody.jpg

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