Modelling in Maya and 3ds Max. Rigging and rendering in Softimage. I got the idea for this model back in 2004/2005 and my intention was to do a "next gen character". Back then I was working on ps2/xbox titles and as I saw Doom 3 I was really hyped to do something cool and high-res. I started to research exo skeletons and hard surface modelling. This model became really slow to work with on my laptop and the file ended up on my back up CDs. I rediscovered it recently and worked some more on the materials and the lights. Feedback is very welcome !
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Some things I noticed right away is the transition between the metals - the darker internal pieces as well as the pieces on the forearms are reading like plastic. The light is not wrapping around the arms as metal would disperse light across a surface and yet, you appear to have the metal looking proper on the more saturated bronze pieces. Are you going for a different type of material for the matte parts? Currently, it's appearing as a blobby plastic-y surface which is making me think that I am looking more at a toy instead of an actual suit of armor.
I would love to see some grunge and decals but I'm sure that will come later. Let us know how far along you are and what final outcome you are looking for on this piece. For some reason, he looks to me like he should be some kind of scuba diver :] Looks great!