I had a workshop 'handpainted texturing' at school from Mightypea?
and as some of you wil notice it's the goblin from mop from his goblin sdk thread
the scaffold, the pumkin and the shrooms are my props, the other props are from classmate's
texturing is all mine
I love sculpting and i love hellboy comics
combined give's a nice result (I know this one is based on the movies boohoo but I still loved working on this one)
so here's a modelsheet of a cartoon character i did last year.
and i'm making him in 3D at the moment
it's a typical american tourist :P
and i suck at rigging
I am not expert to matte, but i think it is sth wrong with the lighting... everything seems to be too bright (given very dark sky), but I'm not really sure tho.
base in 3ds
sculpt in zbrush
even tho its hipoly keep topology in mind. u can flip it back into 3ds wenever and retopo over a rough sculpt , jus to aim the polys in the right flow.
and if ur animating theeeenn ur gnna need some efficient and light topology.
Replies
and as some of you wil notice it's the goblin from mop from his goblin sdk thread
the scaffold, the pumkin and the shrooms are my props, the other props are from classmate's
texturing is all mine
and I did him in 3D low poly (4584 poly's and 8747 tri's)
rendered with the xoliul shader
here's my workflow
combined give's a nice result (I know this one is based on the movies boohoo but I still loved working on this one)
and i'm making him in 3D at the moment
it's a typical american tourist :P
and i suck at rigging
any feedback on the rig or model is very welcome
how can i put a little youtube screen in here so it's not a stupid link like it is now?
http://www.youtube.com/user/Sandeirman?feature=mhee#p/a/u/0/Gi9Z51TyIWE
What is good workflow to do this? (gonna use max and z-brush)
thanks in advance
sculpt in zbrush
even tho its hipoly keep topology in mind. u can flip it back into 3ds wenever and retopo over a rough sculpt , jus to aim the polys in the right flow.
and if ur animating theeeenn ur gnna need some efficient and light topology.