Just about to finish my university course this year and need to start plugging out some portfolio work. Made this last year but revisited it this morning and corrected, proportions poly flow, support edges, etc. As you can see I still need to put in the inner cockpit workings and eventually texture it, but would like a few comments. Also does anyone have any ideas on how to texture high poly. Do I just collapse the Turbo Smooth and go from there or...
Also, to texture highpoly you simply just select the Edit Poly in the modifier stack and unwrap the mesh with the edge loops ect, pain the the bum but only way to do it as far as I know. You then add an extra unwrap modifier ABOVE turbosmooth so you can render a UV template from the highpoly.
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Your workflow may differ, but that's the next step I'd take.