Hi,
I did a character in Mudbox Recently. After that i exported the hires to Topogun and did a retopo that i wanted to open up in Mudbox again. So here is the problem, iget an error message " Two or more faces share more than one edge. This model can not be subdivided until this is corrected. (number of occurances: 2)
see attached picture.
I cant see any problem in Maya the cleanup doesnt seem to find it. what is the easiest way to get rid of theese kind of problems in Maya ?
// Jimmy
Replies
The weird thing is I thought mudbox dealt with this kind of ngon geometry just fine?
Thanks alot for the answer, I have heard the same thing. There is alot of tris and some 5 sided faces. The problem is that mudbox says that it can highlight the errors but when i check that box nothing gets highlighted anyway in the viewport so there is no way i can know what has gone wrong. Is it okay if i send you the obj file to your mail and maybe you can check it out in max ?