Me again, I know right already,
So I got a small problem with a 900,000+ triangle model straight down the center there is this normals issue how do I fix It? I tried to do the fliped normals or unify option in max, didn't work. Is there anyway to export out to a format that would correct this, is there any solution?
Any assistance would be great thanks.
Replies
For all we know, if this is a symmetrical mesh and you only baked half, it could mean you left a small space there.
EDIT:
mirroring an entire highpoly sculpt mesh, if you run into problems:
Magic I sorted It out on my own, again.:poly124:
Delete half, select entire middle edge, align to x pull slightly off x, align x to 0 again (didn't move for me), mirror copy, align both middle connecting edges again to x to create one, weld edges at 0.001, go to soft select, relax 0.5 few times till satisfied.
Done.
Also:
Unify normals 2011 script spot!
didn't try this out but It was on my list of things to do, at least I know how to prevent and handle these issues in the future, hurray for me:poly117:.
I ran into this issue cause zbrush's symmetry modifier kept doing some funny things to my mesh & when I went to topogun the model was off at the hands...