Hey all. Just wondering if there is a way to export the collisions that max can auto generate in reactor so that I can use them as as collisions for UDK? I know UDK can auto generate collisions, but I want to edit them so I figured if I could get the reactor collisions into the viewport (convert to editable poly) then I could customize them.
Thanks!
Replies
http://udn.epicgames.com/Three/CollisionReference.html#Create in a 3D Modeling Program
Cause my mesh is a little more complicated than a pinwheel and I'm loking for a fast solution for creating a good lowpoly base collision that I can then customize to fit my model more precisely.
I guess another question would be to ask if I can export the auto-generated collisions from UDK back into max... didn't even think of that.
Anyway, maybe you just want to auto-generate a convex hull similar to UDK and be able to edit it? Try this out for size -> http://www.scriptspot.com/3ds-max/scripts/convex-hull
But yes, that script might also be good provided it doesn't take too long to create a hull and its low poly enough. Thanks cman2k!
Cman2k, you're my new hero! This script is freaking awesome! Wish it had control options though so you could specify the number of tris for the collision. Still, better than making everything from scratch!