Hi guys,
I did this creature last year in zbrush but now I want a low poly version. The problem is as soon as I start polypainting in zbrush I found myself with a bunch of color versions but at the end of the day i could not choose one, they are all stupid colors variations.
I've attached a white version and the best diffuse so far.
I tried something zerg-ish as this is the direction I wanted to go with but I have a hardtime picking the right colors.
Maybe you can give me some advice or some tuts out there on how to blend colors and such...
Thanks
Replies
Also note where colors work--green on the hard, scaly parts, tan on the skin elements, and red for the raw pieces. Just let your sculpt help you decide where to put colors.
Keep up the good work.
http://www.veoh.com/watch/v851708WcEQPerQ
I really appreciated, now I'll watch all those videos and start redoing my colors
Nice critter- really bizarre.
As far as re-topo tools I can`t recommend 3dsmax`s standard "freeform" tools within "graphite modeling tools" feature. If you can get past the clunky interface, learn the shortcuts, you`ll have that thing re-topolagized in under an hour at worst.
Although I not happy with the result this is the color scheme. C&C are very very welcome.
Now I'm moving to the unwrap part to test the new 3d max 2012 features
Ignore the spec on that :
this is just for the color variation in the model, flat shading :