hi everyone!
so i'm working on a script for a school assignment, namely an animated grass generator script, that generates growing grass out of user-defined points, splines and surfaces. you can select different grow modes and grass strand types.
it's in a very early stage still, and actually barely doing anything at the moment other than generate some clich
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Version 0.3 now features lots more control for the user, though there are still a lot of dead ends that need to be fleshed out. (it's a big script, and it's not the only thing i'm working on )
read the update here:
http://www.scriptspot.com/3ds-max/scripts/animated-grass-generator-script
installation instruction are in the description
TorQue: to answer your question: yes, it's for generating growing grass, but that same grass will also feature the ablility to move in wind that is user-defined. in the final version you will be able to choose between the two OR combine them. if you combine them, though, the grass won't start moving in the wind until AFTER it stops growing. for now, i'm keeping it that way to steer clear of any animation issues that might come up. there's a lot of parameters and I really need to clean up the mess
the final use would be to be able to generate beautiful realistic grass in different resolutions for different applications, ranging from animation to real-time. the user will be able to define his own forces to simulate wind, and i'm working to find a way to simulate the characteristic "waves" in the grass. the problem with this is that it's kind of hard to do this using a wave modifier on top of a volume select, since the script doesn't know what kind of volume the user is working with.
Funny that no one else on polycount here seems to have noticed the post, they're usually great at replying to things like this.
yeah well, it is what it is
http://www.scriptspot.com/3ds-max/scripts/animated-grass-generator-script
how-to-use video coming this evening
my question for you guys is: how do you sample the frequency of an audio file in maxscrpit? i've searched around the internet and in the maxscript help library but so far I haven't found anything useful i'm afraid...
maybe this could help
http://forums.cgsociety.org/showthread.php?t=281837
I currently went with loading a video file from which the value gets sampled, which also works, but it's incredibly slow and heavy for the system so I have to find a way to create a video frame buffer that pre-loads the video file before I go and sample the pixels.
anyone any idea?
or if anyone has another suggestion to sample heightmap sequences, those are welcome too
i'm going to check out audio too, but I don't have the time anymore before I have to turn this in for my examn, so that'll be for my summer planning