I'm celebrating a bit here since the work on my first published title finally got off the NDA. Well, I don't work directly for the company, but freelanced for them, indirectly...
Either way, it's not much, but wanted to get it up here. I should probably also mention that, while it's mainly my work, Alan van Ryzin which were my art lead for the project had a couple of pokes at the texture files.
And as for the models, they're basically a modified version of a base mesh I were given.
All rendered in marmoset,
Cheerios!
Replies
Congrats!
I had a bit of trouble setting it up properly in marmoset, and the specular turned out all weird, despite the fact that I had a gloss map in the alpha channel. So that's king of killing it a bit I guess.
Oh, and dammit, I forgot to mention. I didn't do all the texture work on the van. The wheels, undercarriage and some parts use a 'common' texture that they use on all vehicles in the game, so these parts of the texture were not done by me.
Cheers!
Great textures
Perhaps dds would do the trick.. gonna give it a try later and see if it does any difference. Thanks!
Cheers
Try psd, maybe I did that.
i'm remember seeing a few a these a year ago :P
So it'll do as is for now really!
And hey Mistry! And yeah, I remember you working on that tank and whatnot, when are we gonna see your stuff?
Cheers
Aye, it was a very fun project really.. made me wonder why I haven't worked with this art-style before! I mean, I've always endorsed grunge, right? *rollseyes*
*cough*
Cheers
Good job!
I'm afraid that I'm not allowed to show the flats or anything other than the completed model. So not sure if I can go much more into detail than that.
Cheers!