Hi all,
I recently formatted my PC and reinstalled 3ds max, now the problem I have, is ANY obj or .ase I export, whenever I reimport it, its pivot is RESET to (0,0,0), not to the center of the object, or wherever I have the pivot of the object set.
I reset xforms and don't know what else to try.
Need help pretty urgently as I have a project needing to be completed.
Thanks everyone.
Replies
http://forums.cgsociety.org/archive/index.php/t-666567.html At least there's someone else out there that has had the problem as well.
I've checked settings and there is nothing for pivot points, I've done this a million times, I don't know if there's something hardware related thats faulty, no idea!
I still don't like how dodgy it is that .ase and .obj files always export/import with pivot points at the origin.
There really no suggestions?
THIS.
I know for a FACT there's an option in 3DS Max for this and OBJ.
In 2010, it's on the right hand side near the top, a check box marked "Center Pivot".
Rather than ignoring suggestions and demanding it be shown, please actually TRY to follow the advice first?
As for .ase files, there isn't an import module for max so I don't know how your managing to reimport .ase files... Unless you're talking about importing it into something like UDK? Which it would be helpful to mention that up front because the problem might not be a setting in max but in UDK...
Oh and for .ase files Mark I am referring to when I import into UDK. But it's weird, exporting AND importing in Max, the pivot is set at the origin, ie old objs im importing where I had the pivot somewhere else, are being imported to (0,0,0)