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single polygon's normals flipping

I'm having this strange problem with this model, it baked fine and renders fine with the viewport shaders in Max, but when I take it into UDK it flips the normals on one of the polygons. Here's what it looks like in Max:

[IMG][/img]normals1.png

And what it looks like in UDK:

normals2.png

Anyone have any idea whats going on here?

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