I'm having this strange problem with this model, it baked fine and renders fine with the viewport shaders in Max, but when I take it into UDK it flips the normals on one of the polygons. Here's what it looks like in Max:
[IMG][/img]
And what it looks like in UDK:
Anyone have any idea whats going on here?
Replies
I'll probably have to rework your light map UVs.