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Stage from Guilty Gear XX AC Paris, I'm new to Guilty Gears but from looking
for refs I was hooked. Awesome stages and characters so I've decided to go with this stage and put my own spin to it, I will be doing an Underwater Atlantis spin, with the giant dome being transparent with supporting beams, adding a huge crack on the top letting in leaking water. Sorry I messed up my title of the thread, forgot to put my polycount username >_> its 4:24 AM EST :P.
Blocking Phase
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Just messing around with lighting trying to build a feel to the scene, Faily new to the UDK so if you have advice let me know.
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Detailing Pass 1
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C&C are always welcome, I'm using 3ds Max 2011 for building the meshes, importing them into the UDK and setting up lighting and trying to find the direction I should take this map
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, tips would be great on how I could push this further. Night ! - Ron.S
Replies
Since I'm going for an Atlantis theme, I will be incorporating a lot of sea-life to my map, started off by adding giant squid tenticles beams holding up the roof.
Next phase : Railings, Trimmings, Staircase, and building more assets to decorate the place. After than Zbrushing all assets and texturing that I will be doing this week.
C&C are welcome will post my concept sketches when i can get my darn scanner to work correctly