this is my latest character. I'd love to get some feedback and critique before I make a start on my next project, so anything you might have to throw my way would be appreciated.
This looks really cool although I think you should make another pass on your specular maps. Right now everything on your spec maps have nearly the same specularity regardless of the material.
His face is what mostly bugs me, his eyes doesn't look right and he has a weird face..
Plus your diffuse textures and specular doesn't help to show the normal map underneath them.
Cap Hotkill, are you talking about third botton image? It is "Flat Diffuse"...
Your character looks great, but there are a few things that I would change:
-Increase the polycount on his belt, this part looks like has lower polycount than the rest of the character
-you could include the total polycount and textures sizes
-this layout looks cool, but I can´t realy see the textures or give crits for the modeling. Bigger images would help.
Replies
Plus your diffuse textures and specular doesn't help to show the normal map underneath them.
Your character looks great, but there are a few things that I would change:
-Increase the polycount on his belt, this part looks like has lower polycount than the rest of the character
-you could include the total polycount and textures sizes
-this layout looks cool, but I can´t realy see the textures or give crits for the modeling. Bigger images would help.
+1 for fabio crit