this vid makes it really hard to see whats going on. stills would be way better. but from what i can see - something about the bow and stern of the ship facing different directions seems bit weird. also the ship looks a bit on the small side compared to that char ref.
I don't see how the front end of the ship would end up facing the opposite way of the back end. I understand that you want to go for an interesting composition but the narrative doesn't make much sense.
Yeah, I agree with everyone else regarding the ship's positioning. I think that what you said OP, finishing the modeling and then repositioning, is your best bet. I like how your tree turned out and the cannon looks pretty cool. Good textures thus far too, imo.
In the future, "levels" up your renders in Ps so they're not so dark and then everyone will be able to give you even better critiques. Keep up the good work.
I don't really see how its possible for the front of the ship to be facing the opposite direction like that.
I agree, if there was a force strong enough to rip it in half, then none of the rigging or mast would of survived... It would make more sense if these where two fully intact ships that have different parts exposed? Sort of a ship graveyard.
The tree model looks really nice but 10k tris is a little on the high edn, especially without foliage. I suspect that a lot of the triangles are in the roots. Are those necesary? Won't they be underground most of the time? Perhaps you can do some optimization on the underside of the roots.
Replies
what is that concept you are working off?
https://lh6.googleusercontent.com/_hRPusgyUu2w/TcePaCNeSrI/AAAAAAAAAGc/v5t5FgFA-yM/s912/Ship_Wreck_006.jpg
In the future, "levels" up your renders in Ps so they're not so dark and then everyone will be able to give you even better critiques. Keep up the good work.
I understand that ship wreck is not making any sense the way its draw in the concept, I will be changing it so i get closer to the final stage.
the tree will have much foliage, only witch hair. i will be fuse with a ground object to process a lower count low poly.