Well for my texturing II class we are to make a exterior scene and have it be texture heavy. I choose to do the Raccoon City streets from RE 2, just seems like a really chaotic space to run through and setup nice shots for my final.
I will be porting it into the UDK and setting up final shots and maybe a fly through. This will be my first project really developing a scene and lighting, this is my blocking phase and I just wanted to know am I going about it correctly and are my sizes correct.
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Uploaded with
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Uploaded with
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All assets will be replaced with Zbrushed sculpts and detailed models later
. Thanks for any C&C !
PS** Also using the Unreal Male character for scale references.
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As far as the blockout goes, I'd say look at your scale a little closer. Look for reference images of cities (New York might be a good one), as your buildings don't look realistic. With the amount of buildings you have there atm, it's going to look more like Racoon Town than Racoon City!