Coloured gloss can give depth to the dynamicness of materials' colours - something like a pearl grip on a gun is impossible to do properly without both coloured spec and gloss.
color gloss with the 3 point shader seems to effect the color of the specular highlight's falloff independently of the base highlight's color. brightness controls glossiness like usual and saturation seems to control falloff width. here's an example:
top left: white highlight, white gloss
top right: white highlight, green gloss for purple falloff (colors are inverted by shader)
bottom right: blue tinted highlight with green gloss, showing that they can be changed independently, though they do effect each other.
bottom left: showing saturation controlling the falloff width.
you will pretty much never see this used in a studio environment, but it can be used as a faux-lightwarp effect and make your materials so much more dynamic, especially copper and the like. on this asset, i used it heavily on the stock slidey rails to get that fade to blue on the back, as well as on the copper/brass screws, which turn yellow in direct light, brownish in average light, and green in indirect light.
it's really hard to capture how cool this stuff looks without video, hence why i posted a turntable video of this asset which i never usually do.
i was looking over your flats and was wondering, how did you go about unwrapping your rails? for the side rails it looks like the extruded pieces are off of the body of it, whereas on the top rail the entire thing is laid out flat. my main "conern" of it is where do you put the front/back pieces of each rail? based off your screens it doesnt look like they are stretched, but i cant see them anywhere in the flats
i was looking over your flats and was wondering, how did you go about unwrapping your rails? for the side rails it looks like the extruded pieces are off of the body of it, whereas on the top rail the entire thing is laid out flat. my main "conern" of it is where do you put the front/back pieces of each rail? based off your screens it doesnt look like they are stretched, but i cant see them anywhere in the flats
the fronts and backs of the rails are overlapped and stuffed in some corner. i figure they're going to be cloaked in shadow anyway, why not just overlap them?
the fronts and backs of the rails are overlapped and stuffed in some corner. i figure they're going to be cloaked in shadow anyway, why not just overlap them?
Replies
I still think its too black.
He's probably using Max. Every baking app should pad for you :P
http://vimeo.com/26833820
Amazing work as always Racer.
Agree with Korrax.
Freaking amazing!
It's more useful than you would think :P
top left: white highlight, white gloss
top right: white highlight, green gloss for purple falloff (colors are inverted by shader)
bottom right: blue tinted highlight with green gloss, showing that they can be changed independently, though they do effect each other.
bottom left: showing saturation controlling the falloff width.
you will pretty much never see this used in a studio environment, but it can be used as a faux-lightwarp effect and make your materials so much more dynamic, especially copper and the like. on this asset, i used it heavily on the stock slidey rails to get that fade to blue on the back, as well as on the copper/brass screws, which turn yellow in direct light, brownish in average light, and green in indirect light.
it's really hard to capture how cool this stuff looks without video, hence why i posted a turntable video of this asset which i never usually do.
the fronts and backs of the rails are overlapped and stuffed in some corner. i figure they're going to be cloaked in shadow anyway, why not just overlap them?
very true. thanks.