Hey!
I'm graduating in a month and on the job hunt - my sights are set on various concept jobs in the games industry.
I'd love to hear any critiques and suggestions you have for my portfolio so far. I'm currently working on some character pieces as well as some more dynamic compositions to compliment the environment work. I'm also working on finishing my Illustration thesis, which consists of storytelling and concept images for a fantasy world of my creation (the forest and cave images are part of this).
I have a
website and a
blog. Thanks for looking!
Replies
Inspiring work!
@Iaim: You're probably right, it would be more exciting if he was holding something. I'll go back to it at some point.
I'm working on a space ship design and some other stuff. Does anybody have any other critiques though? Breadth can't be the only thing I'm lacking; In other words, what are the reasons you wouldn't hire me if I showed you this portfolio? Knowing those things would really help me out!
On the third image you could push the composition a lot more by having a clear focal point. The fire in the bottom left corner "competes" too much with the other things in the scene. Probably just nitpicking, but that really stood out to me.
Website is very nice and clean
From what I can tell you're already good enough to be working professionally at least from an end result standpoint of getting an idea across, that's both pleasant to look at and easy to read. How long does it take you to do one of these paintings? Efficiency is a lot of times a huge part of how much you're worth.
From a critiques standpoint I've not got much. Your environments of this sort seem real solid! Are you only wanting to concept environments? It seems like for some reason artists either work on environments or they do characters, why not expand your skillset and mix it up? You've obviously got decent enough figure drawing capabilities.
I guess in short, my main critique right now, would be to move out of your comfort zone and expand your mental knowledge base and skillset. Characters, possibly more imagination with unique designs (both for characters, animals in your scenes, architecture, etc - show us you can design things as well as draw them), etc.
Nice stuff as a whole.
Keep it up mate!!
Yeah, You should show more concept of architecture,character,vechicle. Showing to a 3d artist or level designer/environment artist so they understand the shape and design of the concept. The color and the paint looks nice but it is only for show up right.
The work itself demonstrates a solid, repeatable process, and a keen grasp of technical application. It also evidences a strong creative vision, the choice of angles provides very interesting composition for each frame. Very strong artistic fundamentals. (compositional balance, color theory, dynamic sight-lines, etc...)
Great paintings
It's very obvious that you are a big craig mullins fan ^^
@airage: I agree: good call.
@Two Listen: All good points; I'll take them to heart. I'll post some characters soon, though I'm not quite as experienced in that area.
@vofff: You hit the nail on the head.
@RichardKlein: Thanks!
@Slum: I've thought about this, but making the background darker will make the text harder to read. Luckily the Lightbox darkens everything when you click an image.
@Ravenslayer: Yes! He is definitely the Grand Master as far as I'm concerned. I was even lucky enough to get to talk to him last semester.
I'm glad you guys/gals like my website: I did put effort into making it simple.
Sweet looking concepts
Ah, I didn't even realize you could click the images.
If you don't want to put your name at the bottom of your images then I suggest at least put your name within the filename so people can find your work again, I am renaming the ones i save as petter_lundh_cave.jpg that way i'll be able to find your site again in the future when i'm going through that folder and get impressed all over again at your stuff, just an idea for ya