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[MaxScript] Sub-object pivot

polycounter lvl 14
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Funky Bunnies polycounter lvl 14
Heyo all,

There may already be an easy way to do something like this but I made a maxscript for using on my brawl entry. Lemme know if you've got a better way though :)

I've been working on a little sub-d stuff for the first time in a while in 3ds max and one thing that bugged me a lot was trying to set a temporary pivot to align to certain sub-objects.

So I made this script called 'FB Sub-obj Pivot' which allows you to select a single component on a mesh or poly object and toggle a working pivot onto it. [or alter the object's pivot]



The script is pretty quick-n-dirty and makes lots of unnecessary assumptions :S but I could do more adaptive math whenever i have more time. I figured I'd post it in the meantime if anyone might have use for it :)

installing macroscripts
macroscripts or .mcr files should go in ...Program Files/Autodesk/3dsmax20XX/ui/macroscripts/
then restart 3ds max and it'll be available as a hotkey, toolbar button, or quad menu item in Customize->Customize User Interface


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