I like this kinda thing a lot. It's a very solid looking block out, already a lot of life going on. I'm so jealous of people who can do this kind of work. Very good stuff so far
Wow. I'm not an environment guy but I love the scale and depth of this already, I like the position of the shadows on the fight area as well. Very cool.
Wow. I'm not an environment guy but I love the scale and depth of this already, I like the position of the shadows on the fight area as well. Very cool.
agreed! I'm looking forward to updates, would be sweet if you can populate the streets but thats a crazy amount of work.
cool progress , wath are you planning for those building in the end ? ... wanna see more
this scene is soo big and soo cool ... is those building and some assest are unwraped ?
I haven't seen this one yet! You've got a lot going on in this scene, and really managed to capture that feeling of a downtown city block. Can't wait to see it textured!
ayoub44 -only automatic mapping for light maps.Today i almost finish some of the assets like boxes,crates,trashbin,air conditioners,barrels,some junk.Now i work on the sidewalks and pavement.Тommorow i'll start to work on the booths...and of course Battlefield betwen modeling sessions
DominantDirLight and two spot lights with lightmass.Envr. intensity is 2.5(default 1.0) for the blue and diff boost 8.0 for the other stuff...but i dont use textures only one flat color and this might not going to work very good with textures.
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WIP 2 from UDK.
I start to blockout the interior .....and i need to overpaint it because i dont know what the hell i doing :poly141:
agreed! I'm looking forward to updates, would be sweet if you can populate the streets but thats a crazy amount of work.
Ok...now....i stop to make boxes and i'll start to make....ummm better looking boxes...:D
So are you going to have that composition for one the final shots or it'll be more like the last 2?
this scene is soo big and soo cool ... is those building and some assest are unwraped ?
good luck