Could use some advice. I made a lowpoly in Modo, didn't UV, took into Zbrush and detailed. Took a heavily decimated version back into Modo and UVed it. UV came out... ugly. Took another decimated version into Modo, but a hipoly this time, baked normal from it to the heavily decimated. Normal map was shit...
How should I go on about this, really? If I UV the lowpoly before I take it to Zbrush, can I make a normal within Zbrush on that UV? If so, that's probably what I should've done.
But now that I did not do that, and I've already detailed my lowpoly in Zbrush, how can I save this project without starting over with the detailing?