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Copy this style?

Hello All,

I was looking over some styles and I found an interesting one, seen at http://cias.rit.edu/~jrs9486/assets/images/biome.jpg. I am wondering if there is a way in Maya to clone this style, including the texture maps and the emulated sun.

I really like that style and would love to do some work in it.

Replies

  • kodde
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    kodde polycounter lvl 19
    Normals > Harden Edge to begin with :)

    And some well placed lights?

    Color your object by assigning solid colored shaders to selected faces. Doesn't seem to have a need for proper UV-maps.
  • Dan!
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    Dan! polycounter lvl 6
    probably want to triangulate the geo as well.
  • Swizzle
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    Swizzle polycounter lvl 16
    All you need is a few triangulated meshes without any smoothing, some solid colored materials and some heavy ambient occlusion.

    Here's a quick and dirty example.
    pN4wE.jpg

    Admittedly much worse execution, but I only spent a few minutes on it.
  • tristamus
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    tristamus polycounter lvl 9
    What a lovely little style....however, super easy to do. Not that it makes it any worse than any other art, but you should be able to pick it up super fast using the methods already outlined here =)

    What really makes it look good though, is the lighting, composition, and mixture of the right colors there.

    It also looks like they may have done an AO pass as well.
  • sverbeek
    I used the soft modification tool (perhaps not ideal) and did a very quick test
    image-4C76_4D9B6CB2.jpg

    Swizzle, what tools did you use for the creation of your mountain? Or any idea of what tools would probably provide the best way to duplicate that? Maya 2011 is what I am using.
  • elvis75k
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    elvis75k polycounter lvl 16
    you must triangulate, set face normal, harden edge and then go find a mel script to add a little noise to randomly jitter the vertex componet and youre all set. Nice style though. I did some unity test :)
  • sverbeek
    Not to resurrect an old thread but I was wondering if anyone had any pointers on how to do the props/trees? Would you suggest extruding a face from the environment then adding on details? Or creating it then adding it on top?
  • Perfectblue
  • cryrid
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    cryrid interpolator
    Not to resurrect an old thread but I was wondering if anyone had any pointers on how to do the props/trees? Would you suggest extruding a face from the environment then adding on details? Or creating it then adding it on top?

    I'd take the latter approach. With that kind of shading extruding it would cause a lot more planes to appear on the ground. By having them separate, you can help keep it more simple.
  • sverbeek
    cryrid wrote: »
    I'd take the latter approach. With that kind of shading extruding it would cause a lot more planes to appear on the ground. By having them separate, you can help keep it more simple.

    That's what I was thinking, thanks! I'll post when I am done.
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