Hello All,
I was looking over some styles and I found an interesting one, seen at
http://cias.rit.edu/~jrs9486/assets/images/biome.jpg. I am wondering if there is a way in Maya to clone this style, including the texture maps and the emulated sun.
I really like that style and would love to do some work in it.
Replies
And some well placed lights?
Color your object by assigning solid colored shaders to selected faces. Doesn't seem to have a need for proper UV-maps.
Here's a quick and dirty example.
Admittedly much worse execution, but I only spent a few minutes on it.
What really makes it look good though, is the lighting, composition, and mixture of the right colors there.
It also looks like they may have done an AO pass as well.
Swizzle, what tools did you use for the creation of your mountain? Or any idea of what tools would probably provide the best way to duplicate that? Maya 2011 is what I am using.
I'd take the latter approach. With that kind of shading extruding it would cause a lot more planes to appear on the ground. By having them separate, you can help keep it more simple.
That's what I was thinking, thanks! I'll post when I am done.