Hey,
I know the basics of uv'ing in maya but I have mostly uv'ed fairly planar/low poly stuff. This time I need to UV some high poly asteroids and do my best to hide the seams. Any tips/tricks/advice on how to do this? Or any links to useful reading?
Thanks.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies