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Mirroring normal maps?

wannabeartist
polycounter lvl 8
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wannabeartist polycounter lvl 8
Hi guys,

I'm having trouble getting proper normal maps from xNormal, when I have opposite sides of a model sharing the UV space - I really thought that I had done this before without any problems, but now suddenly it doesn't seem to work.

So tell me, should it work? For example, you have a pair of shoes and you want them to use the same UV space - is it possible? I'm getting one shoe ok and the other with flipped normals (obviously)

Am I missing something or was I just imagining that it should work?

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