Hey everyone, this is my first video game character. The body mesh is at around 7,000 tris, the accessories are less than 1,000 tris. Adding the fur realy brought my polycount up.
I'd love to get some feedback on my character
also does anyone have a good technique for texturing fur?
this is the concept art it is based off by Den Yang Ho
Replies
Original concept by Den Yang Ho
http://dentme.com/ca.html
Original concept by Jonas Springborg
http://springborg.blogspot.com/
A Brink head sculpt I did for fun
and lastly an evil witch wip for a quick cghub challenge
I'm going to try my best to keep adding new works here.
SupRore - I was looking at your thread last night, I really like your style
ladyknowles - I saw your tileable textures, its coming out great I know I really need to practice texturing
Kot_Leopold - I checked out your thread and it looks like your going strong with anatomy keep going and I'm looking forward to seeing you break into more gestural sculpts, I think that'll be awesome
gillmeister74 - I like how your character models are progressing. It has like a fable look to it. I think if you keep at it with that style in mind you'll have some really wicked models.