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[STAGE] Street Fighter III - 2nd Impact : Sao Paulo "Sean's Stage"

Hey guys, getting to this party a little late but I will be working on this scene with James (Xtremepenguin) and we will be using the latest version of UDK.

Here is our idea...

OriginalConcept.jpg


We want to bring in a futuristic aspect that will blend with the current environment without making the scene set too far in the future, hopefully its going to create some interesting results.

Here's a quick paintover to get an idea of how we want the scene to look, progress shots coming soon...

Paintover.jpg

Replies

  • xtremepenguin
    Excited to be entering this contest, not entered one on Polycount before!

    Here is out mood board :D

    collage_small.jpg
  • fearian
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    fearian greentooth
    Very nice paintover - looking forward to what you do with it!
  • stfu_donny
    nice stage to work with. perhaps a bit more light highlighting the primary fighting area in the paint over version?
  • JDLOKI
    Ok, so we have organised ourselves and the proverbial ball has started rolling...

    Here's a quick update with the truck which I quickly positioned to get a rough idea of how I want it to look in the final thing.
    We have also begun some very basic UDK work and started creating the buildings which we will show you soon!
    TruckDamaged_PositionTest_Front.jpg



    TruckDamaged_PositionTest_Back.jpg



    fearian - Cheers man!

    stfu_donny - I agree, we are going to have a little play with the lighting in UDK to make the fighting area the main focus.
  • JDLOKI
    Hey guys, here's a quick update...

    We are gradually replacing the placeholder stuff with assets so it's slowly starting to get there.

    005.jpg

    The final image is going to have a lot more lights in the background with more neon signs and screens etc just like this one...

    NeonSign.jpg

    The scene definately needs more atmosphere in the lighting to bring it to life, so we will play around with this as we add the various lights and emissive props to get it just right.

    I'm hopefully going to have the truck finished tomorrow and then I can concentrate on pumping the other assets for the scene so stay tuned...


    PEACE!
  • JordanW
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    JordanW polycounter lvl 19
    Nice paintover, having it during a storm at night should give good opportunity to do some cool effects and localized lighting.
  • JDLOKI
    Thanks JordanW, I'm still getting used to a lot of features in UDK so hopefully I will be able to implement some nice storm effects into the scene, if only I knew a UDK pro... :poly124:

    Ok so I have tweaked the lighting for a little more contrast, but I probably wont fiddle now until most of the stuff is in. We have also been continuing to create more assets for the scene... who knew, so here's some WIP shots of a couple of buildings for your viewing pleasure.



    ModularBuilding.jpg

    warehouse02.jpg


    Still a lot to do but hopefully you guys can begin to see it coming together!
  • JDLOKI
    It's update o'clock, so we have started to get some effects in there to make it look a little stormy and added a few more modular buildings and signs, but still a fair bit to do.

    If you guys have any thoughts on the colours or lighting please let us know ,we are still playing with them to get a good look :)

    UpdateRender.jpg
  • JDLOKI
    Another quick update, so much left to do with so little time... starting to feel like this... :poly122:

    Ok, so since the last update the texture's have been optimised, some of the shaders have been tweaked a little and more assets have gone in.

    Here's a few images of the scene and the second car xtreme is working on...

    Brawl_Update.jpg

    sr1.jpg

    sr1_02lol.jpg

    Still quite a lot to create and get into the scene... if only I had time for a monkey from the original conept.... but for now... sleep!

    Hopefully I will be able to show you a quick video of the effects moving in the next update.
  • metalliandy
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    metalliandy interpolator
    Nice work so far guys :)

    I would make the rain a little more prominent as its looks a little misty and sort out the reflections on the road, as they look a little straight.
    Also, it would be a shame to have the neon sign so far away when it could add some really nice visuals to your scene. Maybe consider moving that closer to the camera?
  • JDLOKI
    Thanks for the suggestions metalliandy, hopefully you can see in the final shots we moved and tweak things further.

    So below are our final submissions, overall I think it turned out quite well, we kept true to the original concept as well as bringing in a pre futuristic spin on it.

    This was a fun project that we both learnt a lot from and enjoyed competing in, hopefully you guys like the scene as well and maybe throw a few votes our way :)
    beautyshot01.jpg
    beautyshot02.jpg
    construction.jpg

    texture_sizes.jpg
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