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Tf2 team specific textures

I had a question, and was hoping you fine polycount fellows could help me out. I have been making tf2 hats for a little while now, but I made one with a team specific texture. I know how to convert my files to the steam formats (.mdl, .vmt, .vtf etc.) but I do not know how to specify that one is for the blu team, and one is for the red.

Anyone know how to do this? Any help would be much appreciated! :D

Replies

  • JZeeba
    you need some lines like this in your .qc

    $texturegroup skinfamilies
    {
    { "scout_hat1" }
    { "scout_hat1_BLU" }
    }

    // Model uses material "models/player/items/scout/scout_hat1.vmt"
    // Model uses material "models/player/items/scout/scout_hat1_BLU.vmt"
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