I had a question, and was hoping you fine polycount fellows could help me out. I have been making tf2 hats for a little while now, but I made one with a team specific texture. I know how to convert my files to the steam formats (.mdl, .vmt, .vtf etc.) but I do not know how to specify that one is for the blu team, and one is for the red.
Anyone know how to do this? Any help would be much appreciated!

Replies
$texturegroup skinfamilies
{
{ "scout_hat1" }
{ "scout_hat1_BLU" }
}
// Model uses material "models/player/items/scout/scout_hat1.vmt"
// Model uses material "models/player/items/scout/scout_hat1_BLU.vmt"