I had a question, and was hoping you fine polycount fellows could help me out. I have been making tf2 hats for a little while now, but I made one with a team specific texture. I know how to convert my files to the steam formats (.mdl, .vmt, .vtf etc.) but I do not know how to specify that one is for the blu team, and one is for the red.
Anyone know how to do this? Any help would be much appreciated!
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Replies
$texturegroup skinfamilies
{
{ "scout_hat1" }
{ "scout_hat1_BLU" }
}
// Model uses material "models/player/items/scout/scout_hat1.vmt"
// Model uses material "models/player/items/scout/scout_hat1_BLU.vmt"