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Man ripping game models and selling them

polycounter lvl 12
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XenoKratios polycounter lvl 12
This is just pathetic... And highly illegal.

Recently, many people have been asking me to convert 3d models from certain games. More specifically, to "rip" a 3d model from a game, restore the model into a t-pose, make a skeleton, skin it, etc. I warned that process of ripping 3d models might be very time consuming and difficult, therefore it is not free. Some people refused, many agree. I thought maybe someone that is also would be interested.

task: "rip" a 3d model from a game**
you get: 3d model (not in t-pose) in *.max (v.2008 and *.obj with textures (possibly without uv-coordinates)
cost: 2-15*$ (depending on the complexity of the model and amount of textures)

task: repairing uv-coordinates
you get: 3d model uv-coordinates (not in t-pose) in *.max (v.2008 and *.obj with textures
cost: 8-50*$ (depending on the complexity of the model and amount of textures)

task: putting a 3d model into a t-pose
you get: 3d model in a t-pose in *.max (v.2008 and *.obj with textures (possibly without uv-coordinates)
cost: 20-100*$ (depending on the complexity of the model and amount of textures)

task: skinning a 3d model: making a skeleton of bones or biped (the model must be t-posed)
you get: 3d model in a t-pose with skeleton in *.max (v.2008 and *.obj with textures (possibly without uv-coordinates)
cost: 20-90*$ (depending on the complexity of the model and amount of textures)

The list of tasks list will be expanded later. Send me your suggestions/proposals/tasks to e-mail: tosyk.tsw@gmail.com.
If you want to assist me in writing new articles, tutorials and making new tools, you can also send donations. The preferred method of payment is PayPal.

Notes:
* - maximum ceiling price, in some cases may exceed the claimed, the average cost for tasks in 80% of cases is $38 (except the first, and in most cases and the second task)
** - almost any PC game. Games for other platforms (xBox360, PS3, Wii, PSP, iPhone, etc.) are stipulated in a special order because they have a different means of extracting 3d models.
For example, a complete set of tasks for Frank Woods from COD Black Ops for PC


He has ripped game models from MW2, Gothic 1-2, NFS Carbon, StarCraft 2, Risen, Mafia 2, Soul Calibur 4, Fallout 3 and so many more...

He's even using Xoliul's shader, fuckin eh!

http://cg.forexperts.ru/en/offer-en/

Replies

  • crazyfingers
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    crazyfingers polycounter lvl 10
    I think i'm gonna get into the pitchfork sellin' business, I'd make a fortune in these parts.

    It's pretty f'd up, but it's also pretty illegal to buy these things too. What can you do? The world sucks... just keep makin' art and know you can sleep at night doing something somewhat honest.
  • thatanimator
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    thatanimator polycounter lvl 6
    no t-pose (Im not having him "put it into t-pose"!) and no uv's

    no deal good sir, no deal

    come back when you've got that fixed and I'll dish out whatever you wish!


    j/k to some extent ;D
  • Poribo
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    Poribo polycounter lvl 14
    I've seen this a few months, I kinda know this guy from a reverse engineering forum I go to (don't think ill of me!), he's mostly a leacher as in he doesn't really contribute just asks stuff. Stuff like this is looked down upon in that forum, only tools, scripts and info are posted.

    It seems he's offering his service to use 3d ripper on PC games and fix them up. It's not too much to worry about, I don't think many people will cash in for models.

    Now while we're on this topic, what is everyone's opinions on reverse engineering and ripping models? Hoping I don't give myself a bad name, I am apart of it, and it has helped me improve and learn new things both in 3D and programming/scripting.
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    You'd learn more from just doing original art yourself and posting here for crits.
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    I've got to say that, while I dont agree with this guy making money off other people's work, I really enjoy seeing the characters from games in raw format, without all the in-game jigger-pokery\ layers of post effects or doctored marketing screenshots. There's a great thread on here about shoulder\ arm topology and the different approaches that Western and Japanese studios take, where, if i remember rightly, the examples from the Japanese games were ripped from Final Fantasy and were a great learning resource.
  • hawken
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    hawken polycounter lvl 19
    Actually I'd be pretty interested in seeing some models from DS games like mariokart etc.

    For research purposes it can be quite educational. Selling them though... who the fuck would buy 'em?
  • Poribo
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    Poribo polycounter lvl 14
    Ah, it's good there's people who share the same view as me. I agree there's no better replacement than Polycount, but it had really helped me with the technical area (edge flow, unwrapping, topology).

    I don't support what this guy is doing though.
  • [HP]
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    [HP] polycounter lvl 17
    I agree that reverse engineering may be useful for knowledge sake. Ripping the geometry of games to see how the artists managed to model that within budget is almost always very interesting, and you'll most of the times figure out it's not as impressive as it first looked. But making money out of it? wtf?
  • crazyfool
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    crazyfool polycounter lvl 13
    wow, thats really cool seeing them like that!!! Its usually very rare to get a good insight into production models like this, but yea, he shouldnt be making money from this and theres better ways to learn definetly.
  • D4V1DC
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    D4V1DC polycounter lvl 18
    Ah, it's good there's people who share the same view as me. I agree there's no better replacement than Polycount, but it had really helped me with the technical area (edge flow, unwrapping, topology).

    I don't support what this guy is doing though.

    For education use yes for selling no, since you know of him give us his details so we can handle this appropriately, :thumbup: thanks.
  • haiddasalami
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    haiddasalami polycounter lvl 14
    DKK wrote: »
    I've ripped models out before, just to look at them, models aren't so interesting though you can usually see wire frames in the portfolio of whoever worked on that game, and poly flow is almost always the same, except certain really interesting cases, The texture flats are the most interesting thing to me most of the time, and that's usually what a lot of companies keep under wraps.

    x2. I ripped some of the stuff from Batman AA to see just how they tackled the objects.
  • CrazyMatt
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    I find it pretty informative to look at texture flats. I usually keep texripper on hand to pull the flats from vram and noodle with them. Its a fast way of seeing how things work.
  • Mark Dygert
    Rip for personal educational purposes, might not be illegal, might fall under "fair use".

    Rip and sell, even for educational purposes and you're a douchebag.

    It seems like he's trying to be a landscaper of whatever community he is apart of? Thanks but I'll cut my own grass. He'll probably give up long before anyone thinks its worth their while to go after him.
  • Tosyk
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    Tosyk polycounter lvl 13
    so many words about nothing. i'm not selling a models, i'm selling only "correcting work" on them, and i'm taking models from games not in educational purposes, it's just for my collection.
  • r_fletch_r
  • Artifice
    Tosyk wrote: »
    so many words about nothing. i'm not selling a models, i'm selling only "correcting work" on them, and i'm taking models from games not in educational purposes, it's just for my collection.

    That's a bit like a TV repairman working on sets he knows are stolen. Even if it's not illegal where you are (and it's probably not), it's morally flimsy.

    Seriously though, I guess I don't see the big deal. At best he's selling a toy, at worst, snake oil. It's not like people are going to drop $100 for a model and make a AAA game with their ripped and re-rigged Marcus model. They'll pimp it in Second Life or some such douchbaggery, or more likely play around with it on their pirated, crashy Max copy. Whatever.

    I have a hard time imagining the people and companies that originally made these models losing sleep about this guy. They're probably applauding his 2nd world economic model and wondering if he feeds his family on this. Don't lynch this guy, pity him. His tower is going to be pretty lynch-proof anyway.
  • throttlekitty
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    throttlekitty ngon master
    Tosyk wrote: »
    so many words about nothing. i'm not selling a models, i'm selling only "correcting work" on them, and i'm taking models from games not in educational purposes, it's just for my collection.

    While many do get involved in 'looking under the hood', using or writing reverse engineering software for educational purposes, it's still against the EULA for most games to do so.

    Regardless of what modifications you make to the models, you still don't have the right to claim any ownership to the modifications or make money off your service. Also, you're putting the works into the hands of people who are more likely to continue with illegal actions such as adding the models into other games or passing renders off as their own.

    Edit: Artifice, I'm going to go ahead and bypass politeness and say your last paragraph is stupid. stupidhead.
  • Mark Dygert
    Tosyk wrote: »
    so many words about nothing. i'm not selling a models, i'm selling only "correcting work" on them, and i'm taking models from games not in educational purposes, it's just for my collection.
    Well if you're not using them for educational purposes then there goes your one loophole...

    I can't really muster anything past apathy against you. People who use your "service" are either too stupid to do it themselves or ... well that's all I've got. Good luck in making any money from it, even if it was legit probably not many people are that stupid...
  • Rick_D
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    Rick_D polycounter lvl 12
    i'm surprised he is russian
  • Firebert
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    Firebert polycounter lvl 15
    Tosyk wrote: »
    so many words about nothing. i'm not selling a models, i'm selling only "correcting work" on them, and i'm taking models from games not in educational purposes, it's just for my collection.


    please pass me whatever it is you are smoking. i would like to know what it feels like to be that high off one's ass.
  • Skamberin
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    Skamberin polycounter lvl 14
    Who would buy this, seriously. Who is that stupid?
    "Oh hey you fixed the UVW Map on this model you ripped from a game and skinned it to a rig, I'll give you $100 for it! I can't use it anywhere but second life or Gmod pose comics, but that's fine! I SHIT MONEY!"

    Seriously, anyone stupid enough to pay for this deserves to get ripped the hell off.
  • McGreed
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    McGreed polycounter lvl 15
    Heh, guess the 'feedback' didn't set too well, website seem to be gone now.
  • Klumpmeister
    I wonder if Gameloft hired him yet.
  • D4V1DC
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    D4V1DC polycounter lvl 18
    I wonder if Gameloft hired him yet.

    Fugin lol I felt like that when I sent my art test to them.:poly136:
  • Snacuum
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    Snacuum polycounter lvl 9
    second life or Gmod pose comics

    Exactly what I want to start seeing, chop chop ripper!
  • ceebee
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    ceebee polycounter lvl 14
    Are there any sites that allow you to see wireframes/texture flats of other AAA game characters (that aren't illegal)? I want to check them out but I don't want to do a whole bunch of ripping for educational purposes. Outside of visiting every modeller's portfolio that has worked on the game.
  • Poribo
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    Poribo polycounter lvl 14
    Well I've been toying with this idea, what would you guys think if I make images of ripped models of wireframes, specs, textures ect. and put them in my blog or something? Would that be pushing it a bit?
  • rube
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    rube polycounter lvl 17
    That seems like it would be screaming out for a C&D order. Unless you actually got permission for everything you post.
  • Slum
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    Slum polycounter lvl 18
    I wonder if Gameloft hired him yet.

    LOL!
  • Tosyk
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    Tosyk polycounter lvl 13
    Why everybody serious about illegality of ripping models, the Internet have tons of sites with methods of game ripping, but I'm not pushing peoples to use ripped models in illegal way, I'm just making more understandable tutorials for things that already done without me. Actually you give me an advice for making permission about using game models.
  • xvampire
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    xvampire polycounter lvl 14
    http://www.deep-shadows.com/hax/3DRipperDX.htm
    pretty much, u can do it urself, its a good learning tool but not more than that :)

    to who he charge? really he does business to someone who dont know how to search Google for more than 30 seconds

    the tool itself already been discussed in cgtalk and polycount. cant model from scratch? no worry, because they wont last long as an artist.
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    Skamberin wrote: »
    Who would buy this, seriously. Who is that stupid?
    "Oh hey you fixed the UVW Map on this model you ripped from a game and skinned it to a rig, I'll give you $100 for it! I can't use it anywhere but second life or Gmod pose comics, but that's fine! I SHIT MONEY!"

    Seriously, anyone stupid enough to pay for this deserves to get ripped the hell off.

    someone who wants to make one of those cool machinimas we all enjoy here.
  • xvampire
  • Skamberin
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    Skamberin polycounter lvl 14
    People who know how to make good machinima knows how to rip models themselves, and don't need to pay another guy way too much money to do it :P
  • Ruz
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    Ruz polycount lvl 666
    Tosyk - you would never get permission to use them for anything because they belong to games companies, simple as.
    Most sensible people would just do it themselves and use it to learn, nothing else
  • Bruno Afonseca
    edited: gave it more thought and i'm not gonna do it.
  • [HP]
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    [HP] polycounter lvl 17
    xvampire wrote: »

    What a classic.

    The HL2 buildings in the bg made me lol.
  • firsak
    xvampire wrote: »
    to who he charge? really he does business to someone who dont know how to search Google for more than 30 seconds
    That easy??? So I just download that magical "3dripper" and it automatically puts a ripped model into a T-Pose for me, reUVs it in case UV mapping is absent and I won't have to spend 20-30 hours on doing all that crap myself? Awesome.
    xvampire wrote: »
    cant model from scratch? no worry, because they wont last long as an artist.
    They do not worry, because the don't wanna be an artist. They are probably just fans of a certain game, have no knowledge of 3D whatsoever and simply want a model of their favourite character for personal use.
  • slipsius
    Ive seen this done, on this site. They used the model for their animation demo reel. proper credit given, but still paid someone to rig.
  • Xoliul
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    Xoliul polycounter lvl 16
    His prices seem so low for the amount of work it takes. $95 over, what, 4-5 days? If you get good at creating these things yourself you can earn up to tenfold in the same amount of time. Not to mention it's more satisfying since you're not stealing...
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    Skamberin wrote: »
    People who know how to make good machinima knows how to rip models themselves, and don't need to pay another guy way too much money to do it :P

    there's some really good animators out there, who have no clue how to weld two vertices, not to mention all the problems you have to go through to rip and make model ready for animation

    well, this is going nowhere
    if guy sells them then there's demand for it.
  • Ennolangus
    Xoliul wrote: »
    His prices seem so low for the amount of work it takes. $95 over, what, 4-5 days? If you get good at creating these things yourself you can earn up to tenfold in the same amount of time. Not to mention it's more satisfying since you're not stealing...

    i was thinking the exact same thing.

    It'd be more profitable in the end for him to just make his own stuff, and do freelance or sell it and double, triple, etc then that.

    weeeiiird!
  • Matabus
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    Matabus polycounter lvl 19
    Is there a way to get rid of these blackjack peoples?
  • MattBradley
    alizawine wrote: »
    Hello r_fletch_r you are looking great eating your pop corn? isn't it? have fun watching film...are you? sorry but i just like watching you then haha..ya pretty!







    http://www.casinator.com/casino-games/play-free-blackjack-online.php

    hahah, r_fletch_r you are looking great
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    The Secrets out, I'm Scarlett Johansson.

    I think perhaps that image is being used to target bots. I changed the link.
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