Hi guys, it's my first serious work experience about game environments. I'm working as env. artist for a unannounced title in a unnamed indie group. And my stuff is goes here. Please criticise for to contribute.
Could I see the ref for the rocket, it looks kinda crazy. Also I know they are only small assets but a bit more detail could really push these models. The base of the lights seems to lack detail. Great start though!
Could you post wires also, I have no idea where all those polygons are coming from on the floodlights.. Those could probably be trimmed down as low as 100-200 tris..
and the rocket just looks wierd.. look at some refs before you dive in!
I just searched for sidewinder rocket(common fighter jet ammunition as far as i know)
And even the most highly detailed one of these bad boys could be modeled with far less than 6k tris..
I cant really give any specific crits without wires though!
I will revize models in 1-2 weeks. And about rocket... Yes, it's really weird and i'm writed wrong. It's PolyCount was 1300-1400 polys. I was writed it's unoptimized version. And about floodlights. I'm gonna detail them. Thanks, i'll keep up this topic.
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Anyways, for most of questions that u might have here, atahanbzkrt, refer to posts on your portfolio related thread http://www.polycount.com/forum/showthread.php?t=83133
and the rocket just looks wierd.. look at some refs before you dive in!
I just searched for sidewinder rocket(common fighter jet ammunition as far as i know)
And even the most highly detailed one of these bad boys could be modeled with far less than 6k tris..
I cant really give any specific crits without wires though!
Good luck! and keep it up!