Hey guys,
Really confused at the moment and hope you can help me out. I am in the process of unwrapping the tank and have for example about 8 wheels. In Max they are all an instance of each other so I only had to unwrap one. However when its all attached in the UV map I have 8 copy's of that wheel. Is that correct?
It's clearly a waste of space for a lot of objects like these to have several copy's of them in the UV. I assume I can't just put them on top of each other too because it will screw with the normal map?
Thanks guys
Matt
Replies
A quick way to do that in 3dsmax is to, click #1, and in #2 type 1.0, hit enter and toggle off #1. This will move whatever you have selected over one unit/tile to the right.
I have noticed that you no longer have to do this in max 2010 and above. The normals now seem to bake just fine if they're stacked on top of each other.
This is using the Render To Texture in max for your normals though. If you use something external like Xnormal you might still have to do this.