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Jungle Guerilla Headquarters

ariofighter
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ariofighter polycounter lvl 13
Hey everyone!


I know it’s very early on in the project, but I figured that I would post up my early thoughts and blackouts to maybe get some input. This will be put together in Unreal and hopefully be a small complete environment, not just made for a single viewpoint image.


This environment scene is inspired by the Tropical Imports fruit/souvenir stand in Adventurland at Disneyland. I really liked that jungle cruise style of the building as well as the wide array of props that they populated the building with.

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I am going to take that idea and combine it with a dock that will lie along a jungle river. So like the Tropical Imports stand merged with the rear end of the Jungle Cruise. The issue I am having at the moment with the concept is I am not 100% sure where this building is supposed to exist in the real world. It seems to take stylizing cues from India, South West Americas, and the Middle East. I could be wrong, but I think for the image to ‘fit’ I will need to pick a unifying location and new architecture for the stonework in this building. I am leaning towards ether the Indian Jungles or the Amazon Rain forest.

One of the biggest elements missing from my current image is of course a LARGE volume of plant life. That is one of my biggest personal challenges in this project. One I am very excited and terrified to take on.

Well I know it’s very early on, but if course I would love any tips, criticism, or direction.

[FONT=&quot]Thanks a lot

Forrest_Hideout_Paintover_2.jpg
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Replies

  • Shogun3d
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    Shogun3d polycounter lvl 12
    I like the creativity and direction you're taking this. Adventure land is definitely one of my favorite places in Disneyland because of the jungle/lush environment, it screams exploration and frontier. The composition from your shot here with your blockout looks great.

    For the foliage, I would create clumps of various plants and utilize Neil Blevins Soulburn Scripts to place these items around, particularly the Object Placer script and the Spline Painter for vines, etc.

    Good luck, this scene looks promising!
  • ariofighter
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    ariofighter polycounter lvl 13
    Thanks kaburan, ill take a look at those scripts. I need to get working on a few different tree species to fill out my non-forest. Gonna take a look at my copy of Uncharted 1-2 to get an idea for how its done.

    I have a small update for tonight. Not much in the terms of added models, but a more 'unified' design. I have decided to locate this off the shores of the Amazon River in South America. This would give the ruin aspect a Mayan feel. Not quite so pyramid like though, more like the Mayan huts or smaller buildings. This was ruined however, and the Guerrillas built in their headquarters around the rubble. I also got rid of the solid second story and made way for a lighter and I feel more realistic leaf roof. (There will be a roof on those supports)

    I am going to start fleshing out the larger bits now. I'm trying to stop myself from getting bogged down already in wanting to make lots of smaller props. It would only make finishing the whole environment harder.

    Well thanks everyone. I would love to keep working tonight, but freelance work calls. I guess they need their stuff too. lol

    Forrest_Hideout_Paintover_3.jpg
  • ariofighter
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    ariofighter polycounter lvl 13
    Ive started detailing out the Jeep that will be in the scene. It was something I am sure of what I want while I'm still playing around with the scene as a whole. I will have a base jeep, then an added M2 Browning version, and a canape topped version. (This is the jungle after all) I would like all of these jeeps to be drivable so that I can show I can make a usable vehicle in game. Not just one that sits and looks "pretty."

    Any feedback would be great. Thanks for looking.

    Jeep.jpg
  • Apophis3d
    Do you plan on putting in a river boat kinda like on the jungle ride?

    Scene is looking great though, Disneyland is such a great resource to look at for setting up detailed scenes that feel lived in.
  • ariofighter
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    ariofighter polycounter lvl 13
    Apophis3d: Yeah I do, but I'm going back and forth between a modern jungle boat, wooden "authentic" jungle boat, or another WW2 era boat. I'm leaning towards the WW2 era boat.

    On a side note. I was lectured by a buddy of mine who says that a Mayan reference would be improper seeing as they lived more north, and I should reference Inca Architecture instead. I told him he was splitting hairs, and he hit me with a stick. So lesson learned, if I am going for some level of realism, I should get my facts straight.
  • Apophis3d
    Yeah id agree a rusted out WW2 era would look nice. As for the side note I don't know what to say about sticks and hitting....
  • ariofighter
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    ariofighter polycounter lvl 13
    Well I spent a little time building out the docks. I am trying to think as modular as possible so that I can reconfigure the layout of the scene if I am not happy with the composition. I have also made a bit more progress on the jeep. Ive started on the stone bits of the building, but I'm not quite ready to show those yet.

    Thanks everyone

    AH_Dock_Test.jpgAH_Dock_Bits.jpgJeep_2.jpg
  • Ged
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    Ged interpolator
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