Firstly hello,
This is my first post on poly count.
Im out of my bubble wrap now!
Im posting this up to get some feedback on a character I am making for my degree. It's my first go at character modelling so I'm in unfamiliar territory. Some things I have changed about the Locust in my model in order to show some understanding of anatomy but all in all I am aiming for the gears of war locust.
Sculpt
Texture
The low poly is 7k by the way.
Some of the feedback I already have is that he is too ridged so I have taken this model back to zbrush and reworked some parts.
Side
Front
Apologies for the huge .gif's