1.
Everytime i start Maya i have to open preferences and set up the undo steps to
100 becouse Maya doesnt seem to remember this. what am i doing wrong ?
2. i want to use the keys 7,1,3 for top,front,side but ONLY for the numbers on
the numpad. (like blender) is this possible ?
3. is it possible to set Maya to really delete anything you want to delete
(vertecis,edges) ALL of this with a standard delete key ? I dont want to open
menys or hot different buttons to delete things.
4. Many times when i am in select face mode i can select other objects
aswell,this is really stupid becouse most of the times you end up selecting stuff
you dont want. is it any way you can make maya more strict in the edit modes so that it doesnt select other objects component ?
5. is it possible to set the camera to exactly to what you currently are seeing
inthe viewport ?
6. a lot of times i cant change name on my lambert, why ?
Replies
Not sure about the others but I know one way you can set the camera position. Set your camera to the way you like it then go to View> Select Camera and the Press S . This sets a key frame so when you want to move the camera back you can just move the time slider. You can also lock the attributes for the camera so you can move it at all.
Cheers
Murray.
Search for -iv "undoLength" and change it from 50 to 100.
2. No idea
3. No clue.
4. Sounds like you have Ignore selection priority checked. Turn it off in Preferences -> Settings -> Selection -> Uncheck ignore selection priority
5. Press f ? It'll zoom to what you have selected and focus on that. Also you can always set a bookmark. Go to view - Bookmarks - Edit bookmarks or you can do the set key of camera.
6. If you're trying to edit lambert 1, maya wont let you as that's the default material being added to any object being created.
4. it didnt do any differece. what i mean is that when i am in "edit mode" i ONLY want to be able to select the vertz/faces/edges that are under that object, nor do i want the option to select another object before i enter object mode again, i think max has this as default. i am working on a huge level now and everytime i tru to change some face in a small object i always end up selecting other objects and faces. extremely frustrating.
5. thanks you worked perfect !
6. okay understood. thanks again !
2. I don't think Maya considers the numpad and number keys to be different in the hotkey editor.
3. Not that I know of, you can't do this in Max either. You have two choices, delete edges with vertices or delete edge and leave vertices. I remapped regular delete to the x key and if I want to delete an edge and vertices at the same time I use the context sensitive menus, those are the quickest way around Maya. Shift + RMB brings up the context sensitive menu. If you wanted to map both these functionalities to one key you'd need a small script which queried the selection type, if component do this if object do this, I can't write mel but this should be easy for a tech artist.
4. That shouldn't be possible unless you have right clicked the wrong object or had both objects selected before you entered face mode. I use right click go to face on my selected object and I can't select faces on any other object.
5. Already answered above.
6. Already answered above.
3. i cant script at all.
4. still doesnt work.
one more question 1. Is it possible in the the shortcus editor to have 2 different functions set to
the same key ?
example: i want to have shift + d to cop a face in face mode and just get a copy
in the same object NOT as a new object. as you know shift + d will copy the
object in object mode.
create uv based on camera.
merge ( from menu)
show normals
flip normals
merge
extract
combine
render
copy uv
paste uv
performPolyForceUVArgList "1" {"0", "camera", "ls -selection", "0"} ""
Not sure what you mean by merge, merge component?
What type of normals do you want to see?
performPolyNormal 0 -1 0;
polyMergeVertex -d 0.005 -am 1 -ch 1 ;
polyChipOff -ch 1 -kft 1 -dup 0 -off 0;
polyUnite -ch 1;
No idea?
polyClipboard -cp -uv;
polyClipboard -ps -uv;
one more thing seperate, what should i write to do that ?
thanks man ! ,
one last question i have set my dublicate face to shift + d , but when i use the command the dublicated face doesnt stay selected (i think maya is like this as default aswell) it can be a littlebit tedious becouse if the face are located on the exact same cordinated as the original one maya tend to select the bigger object more easy. is there any way to fix so that the dublicate face gets selected instead ?
// Error: Invalid selection : polySeparate needs exactly 1 polygonal object or polygonal faces from one object.