Vegas: Definitely having the snake pillars.
ubu: I'm going to go for a fully stone temple overrun with vines. I may gold leaf some of the stones to match the colour scheme of the original.
Hey DMoz, scene is looking awesome but I don't think that the snakes stand out enough. Could they have some kind markings on them of a different colour? Or maybe the eyes could be a gemstone of some description.
Added some more bits and bobs, I was, and am, well under the poly and texture budget, I love what Bbox85 is doing with the Samurai Showdown level (The stone ground is superb!) so I re-did the rock floor as mesh.
This will be almost final because I'm off to Malaysia for a holiday, yay! I'll have a few days back before the May deadline though; If anyone has any ideas that would make the scene better I can see if I get time.
Thanks.
So, I've been waiting for ages for a submission page, by the time I find it's up and running I've missed the deadline, hahaha, pretty funny really :-)
Here's my entry anyway.
Replies
I want to keep the layout the same as the original but have the area much more overrun with vines/plants and general dilapidation.
ubu: I'm going to go for a fully stone temple overrun with vines. I may gold leaf some of the stones to match the colour scheme of the original.
Vines created with IvyGenerator
Background trees created with SpeedTree
Large Trees created with Zspheres
With first pass lighting I'm not sure about the Snakes.
This will be almost final because I'm off to Malaysia for a holiday, yay! I'll have a few days back before the May deadline though; If anyone has any ideas that would make the scene better I can see if I get time.
Thanks.
So, I've been waiting for ages for a submission page, by the time I find it's up and running I've missed the deadline, hahaha, pretty funny really :-)
Here's my entry anyway.
T.