Holy moly, great update! The video is amazing! This could definitely be the dark horse of the competition. Particularly enjoy the lantern particle effects, but the rolling fog and shadows are amazing as well.
This is my kismet, mainly my matinee set up where I animated the lights and had my camera set up in.
This is just some of messy fx setup for probably the most worked piece being the lamp particles. I could've opted for lensflares but I felt they would be too overpowering for the scene in this case.
This is my simple light function for the directional light - this just helped to add a little more movement to the scene.
Here is probably my most interesting contribution - the postprocess material. What I did here was I used the scene depth to really control the foreground and the mid ground. I used to control the colours and the saturation. I wouldn't normally bother with something like this but being a fighting stage the camera would therefore be fixed making this very useful. This is how it worked and broke up the scene:
Hey man, cool stuff. Thank you very much for posting!
Though the particle part wasn't that informative, since we don't really know what each emitter does... So, yeah, looks like you'll have to do a DVD on particles or something:)
The post process idea is really neat btw and the mask looks pretty cool on its own.:)
~270 votes so far - I bet a lot of them are for you:) good luck
Replies
This is my kismet, mainly my matinee set up where I animated the lights and had my camera set up in.
This is just some of messy fx setup for probably the most worked piece being the lamp particles. I could've opted for lensflares but I felt they would be too overpowering for the scene in this case.
This is my simple light function for the directional light - this just helped to add a little more movement to the scene.
Here is probably my most interesting contribution - the postprocess material. What I did here was I used the scene depth to really control the foreground and the mid ground. I used to control the colours and the saturation. I wouldn't normally bother with something like this but being a fighting stage the camera would therefore be fixed making this very useful. This is how it worked and broke up the scene:
Hope this helps and explains a few things.
Though the particle part wasn't that informative, since we don't really know what each emitter does... So, yeah, looks like you'll have to do a DVD on particles or something:)
The post process idea is really neat btw and the mask looks pretty cool on its own.:)
~270 votes so far - I bet a lot of them are for you:) good luck