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[STAGE] Samurai Shodown, TamTam, Bbox85

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  • adam
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    adam polycounter lvl 19
    Man, this is great. It's one of a very few scenes made with Unreal that don't look as though they were made with Unreal.

    A have a few question for you if you have the time to answer them:

    1. How did you get your leaves to cast shadows on to the ground?
    2. Everything looks very crisp and high res. What's your texel density?
    3. Can I see the tree's you've made? I make 'em all the time and would love to see your approach. the one in the foreground and to the left that's casting shadows onto the ground would be nice to see.
    4. Others would benefit a lot to see your foliage meshes individually. Mind showing those?
    Thanks man, it turned out fantastic.
    And for the record I'm 99% positive I won't be finishing or entering my collab environment with Virtu, so don't worry about us poaching ideas for the contest or any such silliness.

    EDIT: Also, your scene needs birds that fly by in the background towards the sun. NEEDS EM.
  • rv_el
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    rv_el polycounter lvl 18
    Hell yeah man!!! gets better and better every damn time you post. Love the cascading falls in teh far background. Your really starting to push the faces more now and I dig it. This is totaly you man. :).

    If I looked close for a nitpick... i'd say.. perhaps the sky could be more "ideal" or whatever.. It doesn't need a pegasus flying through it. But perhaps just try a few different things back there. I'm actually not sure what I would do myself!!! So take it with a grain of salt. Perhaps its more of how it goes off in the distance and is kinda flat in comparison to the foreground??? fuck i dunno. ignore me :)

    Loving it man. Keep it up
  • Bbox85
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    Bbox85 polycounter lvl 9
    Done... sorta... Alot of things I didn't get around to adding. I'll continue this a little later and make a small level. Probably release a cinematic fly through or something. Good luck to everyone! This was fun!

    Brawl_Beauty_01.jpgBrawl_Beauty_02.jpgBrawl_WireFrame.jpgBrawl_Texture.jpg
  • rv_el
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    rv_el polycounter lvl 18
    I hate you for being done! but not as much as i love you. (yikes).. no seriously great work man!
  • JordanW
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    JordanW polycounter lvl 19
  • ParoXum
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    ParoXum polycounter lvl 9
    You did some great work here. The image is still a tad too contrasty and light shafty for my taste but nevermind, overall it's pretty strong.
  • Bbox85
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    Bbox85 polycounter lvl 9
    I might edit things a bit before submission closes. It seems to be appearing more contrasted than intended on different monitors right now. My monitors at home suck I guess...
  • felipefrango
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    felipefrango polycounter lvl 9
    Looks awesome man, congrats on finishing it. I'd love to see it in motion sometime. :D
  • d1ver
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    d1ver polycounter lvl 14
    Contrasty or not, this is great. Congrats on a job well done!
  • Bbox85
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    Bbox85 polycounter lvl 9
    Yay, I can post my video on my w.i.p. thread now :) How'd this happen, I thought it was closed here... Maybe has something to do with the resubmit for the characters...

    [ame]http://www.youtube.com/watch?v=pxF-7WJuym4&feature=player_embedded[/ame]
  • Maxim
    So, I am confused the texture flat you posted is that the only textures you used in your scene?
  • Bbox85
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    Bbox85 polycounter lvl 9
    Pretty much. The skybox doesn't count toward your texture budget. I guess I forgot to put the birds and the water ripples in there... hmm... maybe adam will let me resubmit the texture sheet. Honest mistake. But as you can see I well over a 2048x2048 texture space left so I don't think it should be a problem. On top of that they're in different texture groups. I'll send adam a message and clear this up. But yes, other than those 2 tiny things those are all the textures I used for this scene.
  • rambooze
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    rambooze polycounter lvl 7
    Maaaan I'm green with envy :) Your level is so adorable. Details are so subtle. I'm your fan from now. If I could vote my first place would go to you.
  • paulsvoboda
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    paulsvoboda polycounter lvl 12
    Just jumping in to say congrats on finishing. It's a fantastic piece. I really enjoyed seeing how solid the environment was in the very beginning stages and then just got better and better as you added things. Love the subtle details like the butterflies, leaves falling, etc.
    Really, awesome work!
  • Bbox85
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    Bbox85 polycounter lvl 9
    Rambooze - Thanks so much!! I'm glad you like it :)

    PaulSvoboada - Thanks man! Your work was great inspiration behind the vegetation in my scene. I ended up modeling out that tree foliage like you showed on your site. Very efficient technique. So thank you for that!!
  • synergy11
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    synergy11 polycounter lvl 6
    Super work here man.

    I hope you are employed by a great gaming studio?

    Cheers.
  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    This came out freakkin fantastic! Very nice!

    Would be great to see some breakdowns and individual shots of your elements in the scene. And yeah, as i asked you before, possible with a little timelap/tutorial/breakdown of the rock/boulder? :D
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