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Q is one of my favorites from Third Strike, not because he's particularly good or fun to play as, but because I love the way Capcom handled the character, from his design, to his moveset, to his personality (or lack there of), to the fact that he doesn't look like he belongs in a fighting game in the first place. Nobody knows if Q is a robot or a human so I've decided to meet in the middle and do a cyborg/android/half-man-half-machine-whatever. Planning on doing him in a futuristic noir fashion while retaining as much of the classic CIA spook aesthetic as possible (think Deus Ex meets the Manchurian Candidate).
Not quite sure how far I want to deviate from his original design yet, but I do believe a big part of what makes Q, Q is the feel he evokes, seeing as the design itself is relatively simple.
Mood Sheet:
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I probably should have updated sooner but whatever. Still need to finish the arm/hand plating. Not sure if I want to mirror it over to the other side or not, although in the end it won't matter that much since I'm planning on giving him an overcoat. Most of the cloth stuff hasn't been sculpted very much so I'm aware things like the sleeves need a lot more attention. Also the fingers are kinda wonky but I knew I'd be giving them the hard surface treatment so they won't look so off in the next day or so.
The hair is a placeholder; he looked like Mr. Freeze without anything and I was finding it pretty distracting. I'm contemplating making his mouth more metallic or changing the shape of his glasses to something more square and encompassing. I know I want to push the metal into his head more to make it blend with the fleshy bits but I'm still kinda working out the rest of his facial design. Not having the helmet basically leaves the entire face up to me so I'm forced to get a bit creative. Any help when it comes to the face would be a huge help.
He's a little plain right now but I'm planning on most of his personality showing up in the texturing phase so I'm not too worried. Overall I'm pretty happy with where I am. Still have a few major pieces left to make and then it's on to cleaning everything up/detailing. Crits and comments appreciated.
Got a fair amount of work done on the vest and boots. Finishing up the jacket now so all I really have left is finishing the hand. Then it's onto final detailing, texturing and building the low poly.
EDIT: Also just noticed I forgot to hide the laces subtool for the left boot. Was playing around with laces instead of straps a bit earlier but I feel like the straps fit a lot better.