Hello all! I'm currently working on a vehicle inspired from the style of Rage and Motorstorm. The textures are base, and most of the poly's are concentrated on the inner parts, so I'm planning to optimize those areas. Any feed back on how it can be improved are appreciated.
Thanks.
Replies
thanks it looks awesome btw lol
Otherwise it's a cool concept!
Thanks! I'll post up more some renders soon.
Thanks for the feedback, What I'll end up doing is optimizing the parts you barely see and adding more details to the ones you do, such as the three lights on top, the rope, and tires.
Yes thats why on the first post I said "most of the poly's are concentrated on the inner parts, so I'm planning to optimize those areas"
Nice model btw. Can we see some shots from different angles?
Thanks
Here are a few more angles:
What do you think would be a reasonable amount of triangles for a vehicle like this in a modern game?
Thanks for the suggestion, the wires have changed a lot, I'll post some new ones when I get a chance. I'll see which other areas can be optimized in order for it to run smoother on the engine. I'm planning on finalizing the textures first.
50k is much even for todays standards. You should aim for 15-20k, thats how much for example MotorStorm on Ps3 goes for. If you can do it in less, even better.
Thanks for pointing that out, I already took care of that.
I added more geometry to the ropes and the lights but apparently the rope is still inconsistent with the rest, It's an easy fix, thanks for pointing that out. I still plan to do more optimization to the geometry. As far as the textures go, they still WIP. The model only has baked down imagery and some tiled textures. I still need to do specific details/specular/emissives.
[ame]http://www.youtube.com/watch?v=76_C4ITJ5nI[/ame]
Thanks for the feedback, I'll see what I can do to make it better before I added to my demo reel.
Thanks for the tip, you're right. I must have overlooked that, I'll tone that down a notch.
To be honest, I've never done a vehicle rig before. DO you know of a good resource where I can get more information on that?
I'd suggest maybe looking at the rigging for the buggy in UT3, I've not explored much since UT2004, so couldn't advise, even if you just animated in max manually, just to give the impression of a rig, it'd be cool, it's video after all, so just cheat.
http://usa.autodesk.com/maya/features/
Thanks all for the support and crits.
More screens and videos available here.
Sharp eye Seth, thanks for pointing that out, the day is very clear so toning those down would be a good option. Haven't seen that movie before, but I was searching for it on Google. I really like the war vehicles that came out in the results, I can see how they can relate to each other.
Thanks.
Thanks Scizz!
Here is a video of the vehicle in the rain, the environment effects are going to be part of a tutorial in the near future.
[ame]http://www.youtube.com/watch?v=tk2iWdjQX00[/ame]
Any inspiration from http://marekdenko.net/?page_id=53 ?
The effects and camera angles seem like too much. They are overshadowing the model itself. If you want to pull that off just do a 3/4 shot with a slow push in. And maybe rotate around just slightly.