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[FIGHTER] Darkstalkers, Hsien-Ko (Lei Lei), gregs

gregs
polycounter lvl 18
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gregs polycounter lvl 18
Latest pic(s):
Jhqqy.jpg
K6XTW.jpg

I don't check the forum (or obviously the wrong bits) for a couple of days before posting, and find that someone else is doing Hsien-Ko! Ah well, I'm going in completely the other direction as they are, so it should be okay :) That and this is my first character model since Quake 2 days, so they probably won't be comparable.

I simply want to reimagine Hsien-Ko as a librarian, mainly because I think that she'd be very good at getting books off high shelves with her long claws :D

Reference:
KiGQu.jpg

(so very hard to find good non-sexy references for librarians that aren't for-pay)

Replies

  • gregs
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    gregs polycounter lvl 18
    Here's a (not especially good)sketch showing the basic idea:
    RSJ0Z.jpg

    Basically, it's Hsien-Ko, dressed in a smart armless jumper(sweater) and long pencil skirt, whilst retaining her hat (so far) with her sister - the paper banner - attached and voluminous sleeves.

    After drawing that, I thought I might add a name badge as well, to round off the look.
  • gregs
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    gregs polycounter lvl 18
    As it's been a while since I've done this sort of thing, I'm wondering whether to model her modularly, or as a whole, as I intend to use different shaders for different parts of her body and outfit.

    Here's the material breakdown, that shows my paintover skills are even worse than my sketching :P
    2XJy0.jpg
    Where:
    Blue is an ansiotropic fabric shader, split into three (maybe four) areas of differing parameters
    Red is a subsurface scattering skin shader
    Green is an ansiotropic hair shader
    Purple is a multilevel fabric/skin shader
    Yellow is a metallic/bone shader (I'll see which looks better)
    Black is a patent leather shader - probably just a modified Blinn-Phong.
  • gregs
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    gregs polycounter lvl 18
    A quck reply to make up for my dreadful sketching skills - here's her model sheet from Capcom:
    4ReWI.jpg
    from here which has some wonderful information showing how Capcom used cartoon animation principles.
  • gregs
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    gregs polycounter lvl 18
    I had to do another sketch for the profile fit:
    VsKu1.jpg
    This was sketched from a paused still from this and a bit of Emma Peel thrown in.
  • leilei
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    leilei polycounter lvl 14
    watching.

    it's not looking much 'reimagination' though imo. you could go further, like drop the chinese vampire schtick and make linlin into a cell phone headset. Think Vampire Savior's ending and her appearance in Street Fighter Alpha 2 for a bit of alternate, casual inspiration ;)
  • gregs
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    gregs polycounter lvl 18
    leilei wrote: »
    watching.

    it's not looking much 'reimagination' though imo. you could go further, like drop the chinese vampire schtick and make linlin into a cell phone headset. Think Vampire Savior's ending and her appearance in Street Fighter Alpha 2 for a bit of alternate, casual inspiration ;)

    I agree - I'm going to have to make it more original (although I still like the idea of her as a librarian). Also thanks for reminding me about SFA2 - I completely forgot she was in Ken's stage!
  • mitcHELL
    a librarian seems awesome... and hot haha.. i like the shader ideas.. i just cut my model around where the back where of the skull meets the neck, down the jaw line, under the jaw, like street fighter 4 does, you can see it on sagat and dhalsim if you look close. so far it is fun to work that way for a change, especially if the characters hair will cover it anyway... are you going to draw a full character design? i like the drawing you did of her, it would be cool to see what her legs and arms are going to look like.
  • gregs
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    gregs polycounter lvl 18
    Now that my internet works again, here's a full length design:
    WQpJn.jpg
    I matched the scale from Capcom's model sheet. What you can't see, is that her hair is in a bun, replacing her hat. Her sleeves are silk, and give the impression of a shirt under her jumper (sweater). Her skirt is tweed and her tights are tartan. Along the lines of leilei's suggestion, her sister is now an MP3 player :)

    I must say, doing my first character in about 8 years is fun, but much more difficult than the static stuff I've done since. At least I have a lot more polys to play with than I'm used to!
  • gregs
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    gregs polycounter lvl 18
    Finished the base mesh, and tidied up the head. Also added hair.
    uAV7R.jpg
  • gregs
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    gregs polycounter lvl 18
    Modelled the jumper, skirt and shoes. The arms will be replaced by the claws.
    LPfGH.jpg
  • gregs
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    gregs polycounter lvl 18
    Added the claws, glasses and belt.
    ZbdZm.jpg
    ZwKXX.jpg
    I'm still thinking about the best way of doing the MP3 Player/LinLin, so in the meantime I'm going to be doing the minor sculpting, as well as the texturing, micronormals and shaders.
  • gregs
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    gregs polycounter lvl 18
    Just spent quite a while trying to get the polycount down so it would fit in the compo rules and couldn't work out why it was so high. I looked at all the places it should be high - the face, the legs, etc. Much, much later, I clicked on the shoes by mistake - 5000 triangles. I have no idea how I managed that.

    Now back on track!
  • gregs
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    gregs polycounter lvl 18
    Here she is with the macro normal maps applied.
    Gbd2x.jpg
    She still doesn't look anything like what I have planned, as I intend to do most of the detail with custom shaders, if I can get them written in time :)
  • gregs
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    gregs polycounter lvl 18
    Here's where I am now, with most of the shaders done, apart from the two hardest ones (the hair and skin ones ;) ) - All Unity screenshots:
    Z6V93.jpg
    Wool and satin:
    hqgRx.jpg
    Wool, linen, rather bad leather and brushed metal:
    UUhWS.jpg
    Linen, tights and more bad leather:
    a4qoW.jpg
    Satin and shiny brushed metal:
    ntBRy.jpg

    As is obvious, I am not really of the same class, modelling-wise, as most of the people entering, but I am learning a lot. We'll have to see if I finish the competition though, as my hands are packing up and my other medical problems prevent me from spending very long on it. Either way, I will finish this, and take it to P&P if I don't finish in time.
  • gregs
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    gregs polycounter lvl 18
    Through the old trick of using half the code from the clothing shaders, I managed to finish her head. We'll still have to see if I am able to finish, but here's some Unity screenshots:
    Jhqqy.jpg
    K6XTW.jpg
    Quite a few texturing errors, but no time to fix them!
    Now I'm off to stick my hands in some cold water :D
  • gregs
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    gregs polycounter lvl 18
    I found a couple of fundamental errors with the model, so there's no way I can finish in time. Never mind. It was a very instructive experience.

    Best of luck to all the other contestants!
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