Latest pic(s):
I don't check the forum (or obviously the wrong bits) for a couple of days before posting, and find that someone else is doing Hsien-Ko! Ah well, I'm going in completely the other direction as they are, so it should be okay
That and this is my first character model since Quake 2 days, so they probably won't be comparable.
I simply want to reimagine Hsien-Ko as a librarian, mainly because I think that she'd be very good at getting books off high shelves with her long claws
Reference:
(so very hard to find good non-sexy references for librarians that aren't for-pay)
Replies
Basically, it's Hsien-Ko, dressed in a smart armless jumper(sweater) and long pencil skirt, whilst retaining her hat (so far) with her sister - the paper banner - attached and voluminous sleeves.
After drawing that, I thought I might add a name badge as well, to round off the look.
Here's the material breakdown, that shows my paintover skills are even worse than my sketching :P
Where:
Blue is an ansiotropic fabric shader, split into three (maybe four) areas of differing parameters
Red is a subsurface scattering skin shader
Green is an ansiotropic hair shader
Purple is a multilevel fabric/skin shader
Yellow is a metallic/bone shader (I'll see which looks better)
Black is a patent leather shader - probably just a modified Blinn-Phong.
from here which has some wonderful information showing how Capcom used cartoon animation principles.
This was sketched from a paused still from this and a bit of Emma Peel thrown in.
it's not looking much 'reimagination' though imo. you could go further, like drop the chinese vampire schtick and make linlin into a cell phone headset. Think Vampire Savior's ending and her appearance in Street Fighter Alpha 2 for a bit of alternate, casual inspiration
I agree - I'm going to have to make it more original (although I still like the idea of her as a librarian). Also thanks for reminding me about SFA2 - I completely forgot she was in Ken's stage!
I matched the scale from Capcom's model sheet. What you can't see, is that her hair is in a bun, replacing her hat. Her sleeves are silk, and give the impression of a shirt under her jumper (sweater). Her skirt is tweed and her tights are tartan. Along the lines of leilei's suggestion, her sister is now an MP3 player
I must say, doing my first character in about 8 years is fun, but much more difficult than the static stuff I've done since. At least I have a lot more polys to play with than I'm used to!
I'm still thinking about the best way of doing the MP3 Player/LinLin, so in the meantime I'm going to be doing the minor sculpting, as well as the texturing, micronormals and shaders.
Now back on track!
She still doesn't look anything like what I have planned, as I intend to do most of the detail with custom shaders, if I can get them written in time
Wool and satin:
Wool, linen, rather bad leather and brushed metal:
Linen, tights and more bad leather:
Satin and shiny brushed metal:
As is obvious, I am not really of the same class, modelling-wise, as most of the people entering, but I am learning a lot. We'll have to see if I finish the competition though, as my hands are packing up and my other medical problems prevent me from spending very long on it. Either way, I will finish this, and take it to P&P if I don't finish in time.
Quite a few texturing errors, but no time to fix them!
Now I'm off to stick my hands in some cold water
Best of luck to all the other contestants!