I couldn't rename my first tread, so here is a new one with correct character name in the title.
Hakumen from
Blazblue game.
Idea is a restyling this character in classic blood elf design.
Rough concept and block out.
Hi-poly in progress, I spent a few days studying next-gen technology, so there is not too much done. I keep mesh in quads for future export and sculpting in Z-brush.
Normal map/sp/df test.
Replies
The wheel of fate is turning!
Watching
So, why don't you make in diffuse only, like you always do? Have you made some gamble with someone? You're one of few people here that can win a game art comp just with color map...
I would almost suggest pushing the design elements some more.
Right now Hakumen looks... level 70 Burning Crusade.
Give him Uber Epic Tier 15 armour with extra stuff and spikes, and plates, and awesomeness. Chains, and belts, and the works.
Try to incorperate that Rhinocerous motif a little more. The horn on his head, and the horns on his shoulderpad look SO badass.
Maybe some oversized kneepads with tusks coming from it, with maybe another one on the belt.
Overall it's looking badass, and we know it's going to kick major ass.! but I think you can push the design some more. (Even if you do a quick paint over of your current mesh).
^_^
too bad i'm tired of seeing wow armors
anyway thats personal taste
good progress Tamara.
Also i'm subsribed to this thread now.. I dont know any other way to do it. seriously. this is it.. post quick reply and i'm set.. cause I want to follow this one, But i don't really have much to say.. So i'll say this.
Form follows Function... and things.
Are you going to leave him this symmetrical or are you going to get some asymmetry in there as well?
Thanks, guys!