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[FIGHTER] Project Justice, AKIRA KAZAMA, WayneLee

200px-RivalAkira2.jpg

My pick is Akira Kazama from Project Justice/Rival Schools. Still working out the details in my head.

While I was trying to concept my re-imagining of Akira, my Wacom stylus broke so this should be interesting to complete. LoL

Replies

  • WayneLee
    Moving along like a slow moving train but progression is progression. Thank god we have so much time to complete >.< This will actually be my first completed model, well atleast as long as I finish it.

    Right now I am just trying to do a base mesh of Akira and I will concept in Zbrush. Since my Wacom stylus broke I havent been able to 2d concept.

    akiraWIP.jpg
  • MattQ86
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    MattQ86 polycounter lvl 15
    You should focus on some basic topology and anatomy while you wait for a new stylus. Forget about clothing, that can be easily made by retopologizing over a well made base or mesh extracting in zbrush or whatever your thing is. You're probably going to want to break this out into as many subtools as possible anyway.

    Her whole body looks a bit too stretched vertically. The shoulder topology is weird and the area around the neck looks a bit too dense for how little it's accomplishing. The arms need some definition as right now they're just cylinders. You should have a look over in Hazardous' Chun Li thread for some good reference just keep in mind that Akira's thighs, like everybody else's ever, are going to be smaller than Chun Li's. Oh and one last anatomy crit:

    [ame]http://www.youtube.com/watch?v=eBaOqKhXjNs[/ame]

    Keep at it and good luck.
  • WayneLee
    Man, there are some epicly talented ppl on this site O_O.

    MattQ86 - Thanks for the advise and LoL @ that video. Im a newbie to all of this so any advise is good advise to me.

    Decided to go with a anime/doujin stylized look for Akira. Still trying to figure out what I want her to be dressed in or the method I wanna take for modeling her hair.

    akirabasemesh.jpg

    akiraconcept1.jpg
  • MattQ86
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    MattQ86 polycounter lvl 15
    I'd suggest ignoring "stylizing' things for now and really focus on topology and anatomy. Even if you don't finish in time you'll come away having learned the right things.
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