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[STAGE] Super Smash Bros. - Pokemon Stadium - Tanka

tanka
polycounter lvl 12
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tanka polycounter lvl 12
I had a really rad idea for the Ice Climbers, but seeing as though I can't do them both as one fighter, I'm doing my favourite stage from SSBM: Pokemon Stadium. :D
123.jpg
My plan is to redo Pokemon Stadium in an ancient roman style amphitheatre. It doesn't sound like a particularly original idea, however I really want to try and incorporate the pokemon universe into the roman style architecture and sculpture that will be present.

I haven't decided whether or not I will have alternate versions of the stage for the transformations that occur during the fighting. If I do end up including transformations, they will be very primitive.. think gladiatorial.

Replies

  • MortalJohn
    Already love the idea! If you can extend the scale and size of a colleseum to a pokemon stadium this thing is going to be awesome!!!
  • Powerbored
    Are you thinking of having the stage change as much it does in SSBB, because that would be awesome!
    Although I think you'd be restricted as I'm not sure that you're allowed to take the linearity out? (ie: have a mountain pop up in the middle)
    If you're looking towards epic sort of marble architecture, you should check out how they did the stages in pokemon stadium 1 & 2. Very primitive modelling I know, but the aesthetic composition is still worth considering.

    Good Luck!
  • tanka
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    tanka polycounter lvl 12
    Created a mood board:

    colosseummoodboard.jpg

    Also did a very rough concept.

    roughcolosseumconcept.jpg

    Those golden eagles will be golden Ho-Ohs or something.. very rough, but I think I know what I'm doing.

    Next is the block out.
  • Sean VanGorder
    Love it, haha. It would be really cool to see pokemon incorporated into roman style engravings or sculptures, like you're doing with the Ho-Ohs.
  • uk_resistant
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    uk_resistant polycounter lvl 17
    I like this idea.

    Be sure to think about how the Pokemon universe would have existed in this time.

    -what would the poke balls look like?
    -would the pokeon fight humans in combat? If so, any remains around (that could be a little morbid!)
    -How would the arena contain flying pokemon?


    Looking forward to seeing more of this.
  • tanka
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    tanka polycounter lvl 12
    @SeanEG - I've definitely been thinking about roman engravings and sculptures, but I'm not sure how noticable they'll be in the background. It's definitely something I'm aiming for though.

    @uk_resistant - I've been thinking about this too. I thought about reinventing pokeballs, but in this scene theyre only really symbols, and I don't think I want to change the symbols too much. I haven't really thought about containing flying pokemon.. :P I do love the idea of remains lying around though! :D

    Going to start the blockout soon. :)
  • tanka
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    tanka polycounter lvl 12
    coloseumblockouts.jpg

    I've been blocking the scene out. My biggest challenge has been balancing the scale of the colosseum with the scale of the fighting arena. I've had to make a fair bit of compromise both ways.. I'm mostly worrying about architectural details getting lost in the background.. But we'll see.

    I'm also thinking I'm going to need a crowd if I want this stage to look exciting, and I have some good ideas for that. I'm also going to try and have some really nice lighting effects, like rays coming through the sails on the top.. I'm going to try and give it that epic history style you get in movies like Gladiator and 300.

    Can't wait to get some higher details into UDK. :D
  • tanka
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    tanka polycounter lvl 12
    blockoutudk.jpg

    I've been learning the ropes in UDK today.. did some mucking around with the pokeball in the middle of the stage. I'm pretty please with the lighting effect I'll be able to get with this scene, I think some bright red sails will make it look pretty neat.
  • tanka
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    tanka polycounter lvl 12
    udk2.jpg

    I've made a fair bit of progress today. I modelled the basic forms up top of the stadium.. I nutted out the terrain tools in UDK, Fixed the pokeball so it didn't look so flat, did a bit of texturing. :)
  • tanka
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    tanka polycounter lvl 12
    Ho-Oh Statue incoming..

    hooh01.jpg
  • Akuma1x
    Sweet! nice to see someone doing a brawl level!
  • Sean VanGorder
    Haha, love the Ho-Oh blockout.
  • itsmadman
    please tell me you will have blood scattered ever where and dead pikachus :) lol
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