Hey all I have been pulling my hair out at what should be a very simple process (or so I think). I want to know the best way, or one way, to capture in game game-play. I have a level with animated rain and lightning and I wish to capture the level in action as it is due for my class tomorrow and I have had no luck so far
Thanks in advance, Jordan
Edit: Here is the level, just cause...
Replies
You could try starting here
http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html
Fraps does work great. I know Unreal Engine 3 has the ability to render each frame of a cinematic sequence to individual image files that can be composited into a single movie file. Does anyone know if its possible to get frames like that rendered out from just playing a level and not setting up a cinematic with cameras. I ask because I too want to record my level but don't want to by Fraps and no nothing about animating, Matinee or Kismet.
So is the "cinematic" required to get the frames rendered out? And if so thats all that is needed, just set up a "cinematic" in Kismet?
The first 4 vids are about setting mutiple cams up and a director so i have ignored them however
[ame]http://www.youtube.com/watch?v=hYRxZKFAODk&feature=channel_video_title[/ame]
this is a link to vid 04 which is setting the matinee seq to trigger a cam sequence and switch off all the extras you dont want. after this the vids show how you can setup all the settings for full res and full quality ( it will not run at realtime though so will not capture gameplay) as well as getting the frame dump into after effects and turned into a vid sequence.
[ame="http://www.youtube.com/watch?v=f7Owkxax3cA&feature=channel_video_title"]http://www.youtube.com/watch?v=f7Owkxax3cA&feature=channel_video_title[/ame]
You can can also use the Unreal frontend instead for the flags as opposed to putting them into a custon exe file.
[ame]http://www.youtube.com/watch?v=ACTJmcb6e1Q&feature=relmfu[/ame]
Hope this helps though it is not helpful if you want gameplay.