Hey guys... I'm having some lighting difficulties in Maya... I want to add light fog to two headlights on a vehicle, but when I render, there is a strange multiplying effect where the two light cones overlap. Anyone have any suggestions on how to fix this?
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Oh, right, duh. :poly142:
http://img823.imageshack.us/i/lightfogissues1.jpg/
The existing lights are supposed to be pretty subtle, but when they cross each other's paths, they suddenly become overly bright.
Are these being rendered on layers? Is there anything unusual about the way you have them connected to the shading engine?
edit: oh, also just to check you're rendering with MR?
I've tried to google up an answer to this, without much success, but someone had brought up the idea of using a volumetric fog and just shining 2 lights into it, rather than having a light fog attached to each light. I'm going to play around with that idea today, and hope it solves the problem.
Oh, and I'm using Maya 2008, if that makes any difference.
I was testing on maya 2011 so it may be something they fixed recently. Does it happen if you just create two lights with default settings in a new scene?
Thanks for all your suggestions, I should be able to figure it out from here!