The fonts you're using clash too much. In general it's best to have 1 'special' looking font and then one for the normal text (for instance Verdana or Calibri)
Your thumbnails are different sizes, which doesn't looks good.
Like the chromatic abberation though.
edit: Also, your spelling is off on some images. It's highpoly/lowpoly not highpolly/lowpolly.
Hayden Zammit When i made the banner i had problems looking at it. that's when i knew I'd hit on something i liked.
Insulaner Good point. i felt i got everything in shot the first time but i shall try again
Snader I hate you and i love you! Thanks for looking at the rest of my site and noticing the hp/lp thing. I'm not sure what I'm doing with them extra L's I'm sorting that out now but for some crazy reason i don't have pds's of the hex floor stuff so i might re-make them images.
The thumbnails were all the same size before but i fancied a change. i am going to add other content such as some 2d work below the 3d content and had an idea of making them all different sizes too but then fit together in a tumblr style collage. not sure but I'll keep it in mined. more uniformity might help.
As for the fonts thing. do you mean the way I've broke up some of the images with text, the sections where iv written about the picture. It does kinda standout. i did this instead of using images with text on. hmmmmm get back to me about this^ printscreen and pm me if you can
I like where this is going! A little confused though...the top shot that's updated is the high poly?
And the low poly one...I think the stitching needs to be tighter than that. Right now when I look at the fabric it looks more fluff-like than the thin fabric that's represented in the concept.
Keep at it though, it's really starting to come around
Couldn't see images before, glad you stuck around.
Now I get to see the images, you've done a good job all around you might want to post your questions in a new post about the texturing situations your having. Not on the first post as others might miss It.
I can't help I don't make this stuff but I really like It, looks like It's coming along nicely, well done.
I don't get the feeling of inflated cloth from your blimp bits. Almost seems like wooden planks. Not really sure how you could fix that. But I love the design, regardless. I think it's one of the coolest I've seen in awhile.
Go to the rust section, compare, and figure out why your rust doesn't seem real. From what I can tell, it seems like your rust is either completely on or completely off. Play with the transition between the two some more. Have some spots completely rusted through. I think you're well on your way to having a extremely awesome model.
Replies
Your thumbnails are different sizes, which doesn't looks good.
Like the chromatic abberation though.
edit: Also, your spelling is off on some images. It's highpoly/lowpoly not highpolly/lowpolly.
Hayden Zammit When i made the banner i had problems looking at it. that's when i knew I'd hit on something i liked.
Insulaner Good point. i felt i got everything in shot the first time but i shall try again
Snader I hate you and i love you! Thanks for looking at the rest of my site and noticing the hp/lp thing. I'm not sure what I'm doing with them extra L's I'm sorting that out now but for some crazy reason i don't have pds's of the hex floor stuff so i might re-make them images.
The thumbnails were all the same size before but i fancied a change. i am going to add other content such as some 2d work below the 3d content and had an idea of making them all different sizes too but then fit together in a tumblr style collage. not sure but I'll keep it in mined. more uniformity might help.
As for the fonts thing. do you mean the way I've broke up some of the images with text, the sections where iv written about the picture. It does kinda standout. i did this instead of using images with text on. hmmmmm get back to me about this^ printscreen and pm me if you can
Dynamiks Blueprints you say! come back Friday
Disaster Well it took a lot of rendering!
jimmypopali Good point. i did desaturated the image at one point. now that's what I'd call too grey!
too elaborate, all I see is a big blank grey image, even clicking through to your site.
The rest of your site is full of lovely stuff though! I really like how you present your work!
you might want to watermark it, or you will find it on deviantart soon !
That Walter PPK have some loops that could easily be deleted. It stings my eye a bit
Otherwise i have to say your work is pretty nice!
[EDIT] And it's stated that the normal map is the specular and that the specular is the normalmap. I say clean it up, looks sloppy.
Click here to see more!
http://www.wireframebox.com/b/l
jimmypopali a thank you!
$!nz aww don't quit!
MattLichy Thank you kindly! some might say it took 20 hours =P
SnowInChina You're right, i sohuld put a ring on it!
see it bigger here http://www.wireframebox.com/b/l/i
Its got boat fenders!
I'm currently working on the Fee Co. Rail Engine from Abe's Exoddus.
Here's a shot of the high poly. I'm currently texturing the low poly.
And the low poly one...I think the stitching needs to be tighter than that. Right now when I look at the fabric it looks more fluff-like than the thin fabric that's represented in the concept.
Keep at it though, it's really starting to come around
Now I get to see the images, you've done a good job all around you might want to post your questions in a new post about the texturing situations your having. Not on the first post as others might miss It.
I can't help I don't make this stuff but I really like It, looks like It's coming along nicely, well done.
olah!
So i'm working on the body, I've come back to the rust but i don't think im happy with it. any suggestions? heres a blank image for a paintover ^
As far as the rust goes, http://www.cgtextures.com/
Go to the rust section, compare, and figure out why your rust doesn't seem real. From what I can tell, it seems like your rust is either completely on or completely off. Play with the transition between the two some more. Have some spots completely rusted through. I think you're well on your way to having a extremely awesome model.
Keep it up!