After 3 days of contemplating, I've decided to enter. My main goal for this challenge is to actually complete a challenge. If I win the 1,000,000 dubloon prize, it will be purely coincidental.
The stage that I HAVE to do is Sagat's from SF 2. I spent about 2 minutes thinking about my favorite traditional fighting stages and this one stuck in my head. My M. Night Shyamalan twist to this (as clearly explained in the attached diagram) Is to somehow replace the Buddha statue with a giant neon stripper logo, have it feel like the red light district, except in Amsterdam, have it take place in a city like Tokyo, then destroy it all so it'll resemble the chaotic beauty that is Gear of War. Here we go!
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[IMG]http://overthunk.net/brawl/lighting_01 copy.jpg[/IMG]
Anyway, I really like the idea and the execution is looking cool already.
ok, minor update. I'm gonna block out a few more things then start transitioning over to UDK. I'm starting to feel a bit antsy. Here's the sketch I'm using for the next set of neons. The body was traced and the head was made by me. I'm trying to keep this as asian as possible. Also, if any cool people out there can help me with the feet, that would be awesome. They look really wonky to me.
Seriously though, you can get pretty stylized with the neon signs and it'll look good since real neon signs aren't exactly modern masterpieces.
and I WISH i had a graphics card that could support DX11, but I'll have to work with what I got. Plus, this will challenge me to come up with creative ways to make the special effects i'm going for.
[IMG]http://overthunk.net/brawl/lighting_02 copy.jpg[/IMG]
http://en.wikipedia.org/wiki/Tokyo_Sky_Tree
Things like a second story, power cables, telephone poles, hanging wires, how the sun/moon/city lighting will affect the scene all seem like things that could be thought of. I like the ref shots you got, just seems that you're trying to start final art before you can figure out the details and composition completely.
And you're very right. I'm going to redo that skyline, bigtime, because there's nothing special there. Also, thanks for the other ideas.
- Fighting Area: This is where the fights take place. I haven't yet decided if this is a gambling spot or just the place where people go to settle disputes, but there is it. That's a dumpster in the right. The searchlights are meant for the soldiers to keep an eye out on intruders, but it also comes in andy for an excuse to light a fight
- Fire Hydrant: Sometimes in Street Fighter, when you're fighting, they'll be an object in the background that somehow take damage from the fighter despite being on a completely different plane of existence. So, the idea behind the hydrant is that once is takes damage, it starts to spill water and the concrete floor gets glossy and reflective. Fortunately for me, since these level are just being made for still, I won't have to animate that process.
- Bent Pole: This is what the giant neon lady was attached to before the quakes. It fell, got bent, and dropped the sign. Will definitely be adding more detail to that.
- Neon Signs: These are temps, but they serve their purpose for now. Fortunately, I downloaded a font called Japanese Brush a few years ago. Hopefully, Max will let me make Japanese test just as easily.
- Sandbags/Barriers: I'm trying to make this level the way Epic would, so sandbags and concrete barriers are a must. Just not sure if I should do both or just pick one.
- Moon and tower: They were building a giant *insert random doomsday device here* on the tower in the background. It accidentally struck the moon which caused a nice chunk of it to fall off. This chunk laded in Russia. Russia and several surrounding countries are still completely covered in darkness with casualties in the hundred millions. Fortunately, Japan was mostly safe, but if did get some damage, both environmental and political. So yeah, that's why I will be adding guns and other defensive outposts to this level.
[IMG]http://overthunk.net/brawl/lighting_03 copy.jpg[/IMG]God I can't wait to move forward with this. But I'm not creatve enough to just "wing it," so I will be back in the morning.
*Crap* I forgot to add the parade dragon. oh wellz. Later.
So yeah, PP is on the left and original render is on the right.
[IMG]http://overthunk.net/brawl/lighting_04 copy.jpg[/IMG]
**edit to add** I JUST saw your message JM young. You have a good point thre too. I'd like to add foreground elements, but I'm not sure how to at the moment without blocking the view or making any sense. But I'll play around with that idea.
Thanx for the Birthday wishes everyone. I'm going out to eat then watch Sucker Punch tonight. None of the reviews have been good so far, but I've been looking forward to this movie for a while now.
I got a crazy idea somehow while watching Suckerpunch last night. The movie sucked big time. In fact, I think it's the only movie I've ever walked out on. But it gave me the idea to my the dragon in my scene robotic. I remember seeing something like what I'm thinking about on a yugioh card, but I haven't look for it yet. Anywhoo, here's the update with some PP trails. I have some serious questions though, so if you guys can give an honest answer I'd really appreciate it.
[IMG]http://overthunk.net/brawl/lighting_05 copy.jpg[/IMG]
a little photoshop test:
Maybe apply rule of thirds and re-scale it... pan cameras lower so you make most of that tower thing and alley. Higher contrast also... in the lighting, like in the paintover.. works well?
Is good work so far.. a very good idea.
The fire hidrant seems most out of place. Maybe if a curb or mailbox(bollareds something) were added.